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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef SWORD1_COLLISION_H
#define SWORD1_COLLISION_H
/*#include "objectman.h"
namespace Sword1 {
class Logic;
class Collision {
public:
Collision(ObjectMan *pObjMan, Logic *pLogic);
~Collision();
void checkCollisions();
void fnBumpOff();
void fnBumpOn();
private:
int32 getIntersect(int32 x0, int32 y0, int32 x1, int32 y1, int32 x2, int32 y2, int32 x3, int32 y3);
int noCol;
ObjectMan *_objMan;
Logic *_logic; // for CFN_preset_script
};
} // End of namespace Sword1
*/
// maybe it's better to make this part of Router
#endif // BSCOLLISION_H
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