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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "sword1/console.h"
#include "sword1/sword1.h"
#include "sword1/sound.h"
#include "common/config-manager.h"
#include "common/str.h"
namespace Sword1 {
SwordConsole::SwordConsole(SwordEngine *vm) : GUI::Debugger(), _vm(vm) {
assert(_vm);
if (scumm_stricmp(ConfMan.get("gameid").c_str(), "sword1mac") == 0 || scumm_stricmp(ConfMan.get("gameid").c_str(), "sword1macdemo") == 0)
registerCmd("speechEndianness", WRAP_METHOD(SwordConsole, Cmd_SpeechEndianness));
}
SwordConsole::~SwordConsole() {
}
bool SwordConsole::Cmd_SpeechEndianness(int argc, const char **argv) {
if (argc == 1) {
debugPrintf("Using %s speech\n", _vm->_sound->_bigEndianSpeech ? "be" : "le");
return true;
}
if (argc == 2) {
if (scumm_stricmp(argv[1], "le") == 0) {
_vm->_sound->_bigEndianSpeech = false;
return false;
} else if (scumm_stricmp(argv[1], "be") == 0) {
_vm->_sound->_bigEndianSpeech = true;
return false;
}
}
debugPrintf("Usage: %s [le | be]\n", argv[0]);
return true;
}
} // End of namespace Sword
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