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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef SWORD1_MOUSE_H
#define SWORD1_MOUSE_H
#include "common/scummsys.h"
#include "sword1/sworddefs.h"
#include "sword1/object.h"
class OSystem;
namespace Sword1 {
#define MAX_MOUSE 30
#define BS1L_BUTTON_DOWN 2
#define BS1L_BUTTON_UP 4
#define BS1R_BUTTON_DOWN 8
#define BS1R_BUTTON_UP 16
#define BS1_WHEEL_UP 32
#define BS1_WHEEL_DOWN 64
#define MOUSE_BOTH_BUTTONS (BS1L_BUTTON_DOWN | BS1R_BUTTON_DOWN)
#define MOUSE_DOWN_MASK (BS1L_BUTTON_DOWN | BS1R_BUTTON_DOWN)
#define MOUSE_UP_MASK (BS1L_BUTTON_UP | BS1R_BUTTON_UP)
struct MouseObj {
int id;
Object *compact;
};
#include "common/pack-start.h" // START STRUCT PACKING
struct MousePtr {
uint16 numFrames;
uint16 sizeX;
uint16 sizeY;
uint16 hotSpotX;
uint16 hotSpotY;
uint8 dummyData[0x30];
};
#include "common/pack-end.h" // END STRUCT PACKING
class Logic;
class Menu;
class ResMan;
class ObjectMan;
class Mouse {
public:
Mouse(OSystem *system, ResMan *pResMan, ObjectMan *pObjMan);
~Mouse(void);
void initialize(void);
void addToList(int id, Object *compact);
void useLogicAndMenu(Logic *pLogic, Menu *pMenu);
void setLuggage(uint32 resID, uint32 rate);
void setPointer(uint32 resID, uint32 rate);
void animate(void);
void engine(uint16 x, uint16 y, uint16 eventFlags);
uint16 testEvent(void);
void giveCoords(uint16 *x, uint16 *y);
void fnNoHuman(void);
void fnAddHuman(void);
void fnBlankMouse(void);
void fnNormalMouse(void);
void fnLockMouse(void);
void fnUnlockMouse(void);
void controlPanel(bool on);
private:
void createPointer(uint32 ptrId, uint32 luggageId);
OSystem *_system;
Logic *_logic;
Menu *_menu;
MouseObj _objList[MAX_MOUSE];
ResMan *_resMan;
ObjectMan *_objMan;
uint16 _mouseX, _mouseY;
uint32 _currentPtrId, _currentLuggageId, _frame;
MousePtr *_currentPtr;
uint16 _numObjs;
uint16 _lastState, _state;
uint32 _getOff;
bool _inTopMenu, _mouseOverride;
};
} // End of namespace Sword1
#endif //BSMOUSE_H
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