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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
// this is the object manager. our equivalent to protocol.c and coredata.c
#ifndef SWORD1_OBJECTMAN_H
#define SWORD1_OBJECTMAN_H
#include "sword1/resman.h"
#include "sword1/sworddefs.h"
#include "sword1/object.h"
namespace Sword1 {
class ObjectMan {
public:
ObjectMan(ResMan *pResourceMan);
~ObjectMan(void);
void initialize(void);
Object *fetchObject(uint32 id);
uint32 fetchNoObjects(int section);
bool sectionAlive(uint16 section);
void megaEntering(uint16 section);
void megaLeaving(uint16 section, int id);
uint8 fnCheckForTextLine(uint32 textId);
char *lockText(uint32 textId);
void unlockText(uint32 textId);
uint32 lastTextNumber(int section);
void closeSection(uint32 screen);
void saveLiveList(uint16 *dest); // for loading/saving
void loadLiveList(uint16 *src);
private:
ResMan *_resMan;
static const uint32 _objectList[TOTAL_SECTIONS]; //a table of pointers to object files
static const uint32 _textList[TOTAL_SECTIONS][7]; //a table of pointers to text files
uint16 _liveList[TOTAL_SECTIONS]; //which sections are active
uint8 *_cptData[TOTAL_SECTIONS];
static char _errorStr[];
};
} // End of namespace Sword1
#endif //OBJECTMAN_H
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