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/* Copyright (C) 1994-1998 Revolution Software Ltd.
* Copyright (C) 2003-2006 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*/
#ifndef SWORD2_ANIMATION_H
#define SWORD2_ANIMATION_H
#include "graphics/animation.h"
#include "sound/mixer.h"
namespace Sword2 {
struct SpriteInfo;
// This is the structure which is passed to the sequence player. It includes
// the smack to play, and any text lines which are to be displayed over the top
// of the sequence.
struct MovieTextObject {
uint16 startFrame;
uint16 endFrame;
SpriteInfo *textSprite;
uint32 speechBufferSize;
uint16 *speech;
};
class AnimationState : public ::Graphics::BaseAnimationState {
private:
Sword2Engine *_vm;
public:
AnimationState(Sword2Engine *vm);
~AnimationState();
#ifndef BACKEND_8BIT
void drawTextObject(SpriteInfo *s, byte *src);
#endif
void clearScreen();
private:
void drawYUV(int width, int height, byte *const *dat);
#ifdef BACKEND_8BIT
void setPalette(byte *pal);
#endif
};
struct MovieInfo {
char name[9];
uint frames;
bool seamless;
};
class MoviePlayer {
private:
Sword2Engine *_vm;
Audio::Mixer *_snd;
OSystem *_sys;
byte *_textSurface;
Audio::SoundHandle _leadOutHandle;
uint _leadOutFrame;
bool _seamless;
static struct MovieInfo _movies[];
void openTextObject(MovieTextObject *obj);
void closeTextObject(MovieTextObject *obj);
void drawTextObject(AnimationState *anim, MovieTextObject *obj);
void playMPEG(const char *filename, MovieTextObject *text[], byte *leadOut, uint32 leadOutLen);
void playDummy(const char *filename, MovieTextObject *text[], byte *leadOut, uint32 leadOutLen);
public:
MoviePlayer(Sword2Engine *vm);
int32 play(const char *filename, MovieTextObject *text[], int32 leadInRes, int32 leadOutRes);
};
} // End of namespace Sword2
#endif
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