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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* Additional copyright for this file:
* Copyright (C) 1994-1998 Revolution Software Ltd.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*/
#ifndef SWORD2_CONSOLE_H
#define SWORD2_CONSOLE_H
#include "gui/debugger.h"
#include "sword2/debug.h"
namespace Sword2 {
class Debugger : public GUI::Debugger {
private:
void varGet(int var);
void varSet(int var, int val);
bool _displayDebugText;
bool _displayWalkGrid;
bool _displayMouseMarker;
bool _displayTime;
bool _displayPlayerMarker;
bool _displayTextNumbers;
bool _rectFlicker;
int32 _startTime;
int32 _showVar[MAX_SHOWVARS];
byte _debugTextBlocks[MAX_DEBUG_TEXTS];
void clearDebugTextBlocks();
void makeDebugTextBlock(char *text, int16 x, int16 y);
void plotCrossHair(int16 x, int16 y, uint8 pen);
void drawRect(int16 x, int16 y, int16 x2, int16 y2, uint8 pen);
public:
Debugger(Sword2Engine *vm);
int16 _rectX1, _rectY1;
int16 _rectX2, _rectY2;
uint8 _draggingRectangle;
bool _definingRectangles;
bool _testingSnR;
int32 _speechScriptWaiting;
int32 _textNumber;
int32 _graphType;
int32 _graphAnimRes;
int32 _graphAnimPc;
uint32 _graphNoFrames;
void buildDebugText();
void drawDebugGraphics();
protected:
Sword2Engine *_vm;
virtual void preEnter();
virtual void postEnter();
// Commands
bool Cmd_Mem(int argc, const char **argv);
bool Cmd_Tony(int argc, const char **argv);
bool Cmd_Res(int argc, const char **argv);
bool Cmd_ResList(int argc, const char **argv);
bool Cmd_Starts(int argc, const char **argv);
bool Cmd_Start(int argc, const char **argv);
bool Cmd_Info(int argc, const char **argv);
bool Cmd_WalkGrid(int argc, const char **argv);
bool Cmd_Mouse(int argc, const char **argv);
bool Cmd_Player(int argc, const char **argv);
bool Cmd_ResLook(int argc, const char **argv);
bool Cmd_CurrentInfo(int argc, const char **argv);
bool Cmd_RunList(int argc, const char **argv);
bool Cmd_Kill(int argc, const char **argv);
bool Cmd_Nuke(int argc, const char **argv);
bool Cmd_Var(int argc, const char **argv);
bool Cmd_Rect(int argc, const char **argv);
bool Cmd_Clear(int argc, const char **argv);
bool Cmd_DebugOn(int argc, const char **argv);
bool Cmd_DebugOff(int argc, const char **argv);
bool Cmd_SaveRest(int argc, const char **argv);
bool Cmd_TimeOn(int argc, const char **argv);
bool Cmd_TimeOff(int argc, const char **argv);
bool Cmd_Text(int argc, const char **argv);
bool Cmd_ShowVar(int argc, const char **argv);
bool Cmd_HideVar(int argc, const char **argv);
bool Cmd_Version(int argc, const char **argv);
bool Cmd_AnimTest(int argc, const char **argv);
bool Cmd_TextTest(int argc, const char **argv);
bool Cmd_LineTest(int argc, const char **argv);
bool Cmd_Events(int argc, const char **argv);
bool Cmd_Sfx(int argc, const char **argv);
bool Cmd_English(int argc, const char **argv);
bool Cmd_Finnish(int argc, const char **argv);
bool Cmd_Polish(int argc, const char **argv);
bool Cmd_FxQueue(int argc, const char **argv);
};
} // End of namespace Sword2
#endif
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