aboutsummaryrefslogtreecommitdiff
path: root/engines/sword2/defs.h
blob: 4acb484f3480d03535b0b8d852ceb1fbe3399204 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
/* Copyright (C) 1994-1998 Revolution Software Ltd.
 * Copyright (C) 2003-2006 The ScummVM project
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * $URL$
 * $Id$
 */

#ifndef	DEFS
#define	DEFS

#define	SIZE	0x10000			// 65536 items per section
#define	NuSIZE	0xffff			// & with this

// Return codes

enum {
	// Generic error codes
	RD_OK				= 0x00000000,
	RDERR_UNKNOWN			= 0x00000001,
	RDERR_OUTOFMEMORY		= 0x00000003,
	RDERR_INVALIDFILENAME		= 0x00000004,

	// Drawing error codes
	RDERR_DECOMPRESSION		= 0x00010007,

	// Sprite drawing error codes
	RDERR_NOTIMPLEMENTED		= 0x00060001,
	RDERR_NOTCLOSED			= 0x00050005,
	RDERR_NOTOPEN			= 0x00050006,

	// Menubar error codes
	RDERR_INVALIDMENU		= 0x00060000,
	RDERR_INVALIDPOCKET		= 0x00060001,
	RDERR_INVALIDCOMMAND		= 0x00060002,

	// Palette fading error codes
	RDERR_FADEINCOMPLETE		= 0x00070000,

	// Sound engine error codes
	RDERR_SPEECHPLAYING		= 0x00080004,
	RDERR_SPEECHNOTPLAYING		= 0x00080005,
	RDERR_INVALIDWAV		= 0x00080006,
	RDERR_FXALREADYOPEN		= 0x00080009,
	RDERR_FXNOTOPEN			= 0x0008000B,
	RDERR_INVALIDID			= 0x0008000D
};

// Text ids for the control panel etc.

enum {
	TEXT_OK				= 0x08EB0000,
	TEXT_CANCEL			= 0x08EB0001,
	TEXT_RESTORE			= 0x08EB0002,
	TEXT_SAVE			= 0x08EB0003,
	TEXT_QUIT			= 0x08EB0004,
	TEXT_RESTART			= 0x08EB0005,
	TEXT_OPTIONS			= 0x08EB000A,
	TEXT_SUBTITLES			= 0x08EB000B,
	TEXT_OBJECT_LABELS		= 0x08EB000C,
	TEXT_MUSIC_VOLUME		= 0x08EB000E,
	TEXT_SPEECH_VOLUME		= 0x08EB000F,
	TEXT_FX_VOLUME			= 0x08EB0010,
	TEXT_GFX_QUALITY		= 0x08EB0011,
	TEXT_REVERSE_STEREO		= 0x08EB0015,
	TEXT_RESTORE_CANT_OPEN		= 0x0CBA017E,
	TEXT_RESTORE_INCOMPATIBLE	= 0x0CBA017F,
	TEXT_RESTORE_FAILED		= 0x0CBA0181,
	TEXT_SAVE_CANT_OPEN		= 0x0CBA0182,
	TEXT_SAVE_FAILED		= 0x0CBA0184
};

// Always 8 (George object used for Nico player character as well)
#define CUR_PLAYER_ID 8

// Global variable references

enum {
	ID				= 0,
	RESULT				= 1,
	PLAYER_ACTION			= 2,
	// CUR_PLAYER_ID		= 3,
	PLAYER_ID			= 305,
	TALK_FLAG			= 13,

	MOUSE_X				= 4,
	MOUSE_Y				= 5,
	LEFT_BUTTON			= 109,
	RIGHT_BUTTON			= 110,
	CLICKED_ID			= 178,

	IN_SUBJECT			= 6,
	COMBINE_BASE			= 7,
	OBJECT_HELD			= 14,

	SPEECH_ID			= 9,
	INS1				= 10,
	INS2				= 11,
	INS3				= 12,
	INS4				= 60,
	INS5				= 61,
	INS_COMMAND			= 59,

	PLAYER_FEET_X			= 141,
	PLAYER_FEET_Y			= 142,
	PLAYER_CUR_DIR			= 937,

	// for debug.cpp
	LOCATION			= 62,

	// so scripts can force scroll offsets
	SCROLL_X			= 345,
	SCROLL_Y			= 346,

	EXIT_CLICK_ID			= 710,
	EXIT_FADING			= 713,

	SYSTEM_TESTING_ANIMS		= 912,
	SYSTEM_TESTING_TEXT		= 1230,
	SYSTEM_WANT_PREVIOUS_LINE	= 1245,

	// 1=on 0=off (set in fnAddHuman and fnNoHuman)
	MOUSE_AVAILABLE			= 686,

	// used in fnChoose
	AUTO_SELECTED			= 1115,

	// see fnStartConversation and fnChooser
	CHOOSER_COUNT_FLAG		= 15,

	// signifies a demo mode
	DEMO				= 1153,

	// Indicates to script whether this is the Playstation version.
	// PSXFLAG			= 1173,

	// for the poor PSX so it knows what language is running.
	// GAME_LANGUAGE		= 111,

	// 1 = dead
	DEAD				= 1256,

	// If set indicates that the speech anim is to run through only once.
	SPEECHANIMFLAG			= 1278,

	// for the engine
	SCROLL_OFFSET_X			= 1314
};

// Resource IDs

enum {
	// mouse mointers - It's pretty much safe to do it like this
	NORMAL_MOUSE_ID			= 17,
	SCROLL_LEFT_MOUSE_ID		= 1440,
	SCROLL_RIGHT_MOUSE_ID		= 1441,

	// Console Font - does not use game text - only English required
	CONSOLE_FONT_ID			= 340,

	// Speech Font
	ENGLISH_SPEECH_FONT_ID		= 341,
	FINNISH_SPEECH_FONT_ID		= 956,
	POLISH_SPEECH_FONT_ID		= 955,

	// Control Panel Font (and un-selected savegame descriptions)
	ENGLISH_CONTROLS_FONT_ID	= 2005,
	FINNISH_CONTROLS_FONT_ID	= 959,
	POLISH_CONTROLS_FONT_ID		= 3686,

	// Red Font (for selected savegame descriptions)
	// BS2 doesn't draw selected savegames in red, so I guess this is a
	// left-over from BS1
	ENGLISH_RED_FONT_ID		= 2005,		// 1998	// Redfont
	FINNISH_RED_FONT_ID		= 959,		// 960	// FinRedFn
	POLISH_RED_FONT_ID		= 3686,		// 3688	// PolRedFn

	// Control panel palette resource id
	CONTROL_PANEL_PALETTE		= 261,

	// res id's of the system menu icons
	OPTIONS_ICON			= 344,
	QUIT_ICON			= 335,
	SAVE_ICON			= 366,
	RESTORE_ICON			= 364,
	RESTART_ICON			= 342,

	// conversation exit icon, 'EXIT' menu icon (used in fnChoose)
	EXIT_ICON			= 65
};

#endif