1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* Additional copyright for this file:
* Copyright (C) 1994-1998 Revolution Software Ltd.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*/
#include "common/util.h"
#include "sword2/sword2.h"
#include "sword2/header.h"
#include "sword2/defs.h"
#include "sword2/interpreter.h"
#include "sword2/logic.h"
#include "sword2/memory.h"
#include "sword2/resman.h"
namespace Sword2 {
#define STACK_SIZE 10
// The machine code table
#ifndef REDUCE_MEMORY_USAGE
# define OPCODE(x) { &Logic::x, #x }
#else
# define OPCODE(x) { &Logic::x, "" }
#endif
void Logic::setupOpcodes() {
static const OpcodeEntry opcodes[] = {
/* 00 */
OPCODE(fnTestFunction),
OPCODE(fnTestFlags),
OPCODE(fnRegisterStartPoint),
OPCODE(fnInitBackground),
/* 04 */
OPCODE(fnSetSession),
OPCODE(fnBackSprite),
OPCODE(fnSortSprite),
OPCODE(fnForeSprite),
/* 08 */
OPCODE(fnRegisterMouse),
OPCODE(fnAnim),
OPCODE(fnRandom),
OPCODE(fnPreLoad),
/* 0C */
OPCODE(fnAddSubject),
OPCODE(fnInteract),
OPCODE(fnChoose),
OPCODE(fnWalk),
/* 10 */
OPCODE(fnWalkToAnim),
OPCODE(fnTurn),
OPCODE(fnStandAt),
OPCODE(fnStand),
/* 14 */
OPCODE(fnStandAfterAnim),
OPCODE(fnPause),
OPCODE(fnMegaTableAnim),
OPCODE(fnAddMenuObject),
/* 18 */
OPCODE(fnStartConversation),
OPCODE(fnEndConversation),
OPCODE(fnSetFrame),
OPCODE(fnRandomPause),
/* 1C */
OPCODE(fnRegisterFrame),
OPCODE(fnNoSprite),
OPCODE(fnSendSync),
OPCODE(fnUpdatePlayerStats),
/* 20 */
OPCODE(fnPassGraph),
OPCODE(fnInitFloorMouse),
OPCODE(fnPassMega),
OPCODE(fnFaceXY),
/* 24 */
OPCODE(fnEndSession),
OPCODE(fnNoHuman),
OPCODE(fnAddHuman),
OPCODE(fnWeWait),
/* 28 */
OPCODE(fnTheyDoWeWait),
OPCODE(fnTheyDo),
OPCODE(fnWalkToTalkToMega),
OPCODE(fnFadeDown),
/* 2C */
OPCODE(fnISpeak),
OPCODE(fnTotalRestart),
OPCODE(fnSetWalkGrid),
OPCODE(fnSpeechProcess),
/* 30 */
OPCODE(fnSetScaling),
OPCODE(fnStartEvent),
OPCODE(fnCheckEventWaiting),
OPCODE(fnRequestSpeech),
/* 34 */
OPCODE(fnGosub),
OPCODE(fnTimedWait),
OPCODE(fnPlayFx),
OPCODE(fnStopFx),
/* 38 */
OPCODE(fnPlayMusic),
OPCODE(fnStopMusic),
OPCODE(fnSetValue),
OPCODE(fnNewScript),
/* 3C */
OPCODE(fnGetSync),
OPCODE(fnWaitSync),
OPCODE(fnRegisterWalkGrid),
OPCODE(fnReverseMegaTableAnim),
/* 40 */
OPCODE(fnReverseAnim),
OPCODE(fnAddToKillList),
OPCODE(fnSetStandbyCoords),
OPCODE(fnBackPar0Sprite),
/* 44 */
OPCODE(fnBackPar1Sprite),
OPCODE(fnForePar0Sprite),
OPCODE(fnForePar1Sprite),
OPCODE(fnSetPlayerActionEvent),
/* 48 */
OPCODE(fnSetScrollCoordinate),
OPCODE(fnStandAtAnim),
OPCODE(fnSetScrollLeftMouse),
OPCODE(fnSetScrollRightMouse),
/* 4C */
OPCODE(fnColour),
OPCODE(fnFlash),
OPCODE(fnPreFetch),
OPCODE(fnGetPlayerSaveData),
/* 50 */
OPCODE(fnPassPlayerSaveData),
OPCODE(fnSendEvent),
OPCODE(fnAddWalkGrid),
OPCODE(fnRemoveWalkGrid),
/* 54 */
OPCODE(fnCheckForEvent),
OPCODE(fnPauseForEvent),
OPCODE(fnClearEvent),
OPCODE(fnFaceMega),
/* 58 */
OPCODE(fnPlaySequence),
OPCODE(fnShadedSprite),
OPCODE(fnUnshadedSprite),
OPCODE(fnFadeUp),
/* 5C */
OPCODE(fnDisplayMsg),
OPCODE(fnSetObjectHeld),
OPCODE(fnAddSequenceText),
OPCODE(fnResetGlobals),
/* 60 */
OPCODE(fnSetPalette),
OPCODE(fnRegisterPointerText),
OPCODE(fnFetchWait),
OPCODE(fnRelease),
/* 64 */
OPCODE(fnPrepareMusic),
OPCODE(fnSoundFetch),
OPCODE(fnPrepareMusic), // Again, apparently
OPCODE(fnSmackerLeadIn),
/* 68 */
OPCODE(fnSmackerLeadOut),
OPCODE(fnStopAllFx),
OPCODE(fnCheckPlayerActivity),
OPCODE(fnResetPlayerActivityDelay),
/* 6C */
OPCODE(fnCheckMusicPlaying),
OPCODE(fnPlayCredits),
OPCODE(fnSetScrollSpeedNormal),
OPCODE(fnSetScrollSpeedSlow),
/* 70 */
OPCODE(fnRemoveChooser),
OPCODE(fnSetFxVolAndPan),
OPCODE(fnSetFxVol),
OPCODE(fnRestoreGame),
/* 74 */
OPCODE(fnRefreshInventory),
OPCODE(fnChangeShadows)
};
_numOpcodes = ARRAYSIZE(opcodes);
_opcodes = opcodes;
}
#define push(value) \
do { \
assert(stackPtr < ARRAYSIZE(stack)); \
stack[stackPtr++] = (value); \
} while (false)
#define push_ptr(ptr) push(_vm->_memory->encodePtr(ptr))
#define pop() (assert(stackPtr < ARRAYSIZE(stack)), stack[--stackPtr])
int Logic::runResScript(uint32 scriptRes, uint32 offset) {
byte *scriptAddr;
int result;
scriptAddr = _vm->_resman->openResource(scriptRes);
result = runScript(scriptAddr, scriptAddr, offset);
_vm->_resman->closeResource(scriptRes);
return result;
}
int Logic::runResObjScript(uint32 scriptRes, uint32 objRes, uint32 offset) {
byte *scriptAddr, *objAddr;
int result;
scriptAddr = _vm->_resman->openResource(scriptRes);
objAddr = _vm->_resman->openResource(objRes);
result = runScript(scriptAddr, objAddr, offset);
_vm->_resman->closeResource(objRes);
_vm->_resman->closeResource(scriptRes);
return result;
}
int Logic::runScript(byte *scriptData, byte *objectData, uint32 offset) {
byte pc[4];
WRITE_LE_UINT32(pc, offset);
return runScript2(scriptData, objectData, pc);
}
// This form of the runScript function is only called directly from
// the processSession() function, which uses it to update the script PC in the
// current object hub. For reasons which I do not understand, I couldn't get it
// to work if I called the function first with a dummy offset variable, and
// and then updated the object hub myself.
int Logic::runScript2(byte *scriptData, byte *objectData, byte *offsetPtr) {
// Interestingly, unlike our BASS engine the stack is a local variable.
// I don't know whether or not this is relevant to the working of the
// BS2 engine.
int32 stack[STACK_SIZE];
int32 stackPtr = 0;
uint32 offset = READ_LE_UINT32(offsetPtr);
ResHeader header;
header.read(scriptData);
scriptData += ResHeader::size() + ObjectHub::size();
// The script data format:
// int32_TYPE 1 Size of variable space in bytes
// ... The variable space
// int32_TYPE 1 numberOfScripts
// int32_TYPE numberOfScripts The offsets for each script
// Initialise some stuff
uint32 ip = 0; // Code pointer
int scriptNumber;
// Get the start of variables and start of code
byte *localVars = scriptData + 4;
byte *code = scriptData + READ_LE_UINT32(scriptData) + 4;
uint32 noScripts = READ_LE_UINT32(code);
code += 4;
byte *offsetTable = code;
if (offset < noScripts) {
ip = READ_LE_UINT32(offsetTable + offset * 4);
scriptNumber = offset;
debug(8, "Starting script %d from %d", scriptNumber, ip);
} else {
uint i;
ip = offset;
for (i = 1; i < noScripts; i++) {
if (READ_LE_UINT32(offsetTable + 4 * i) >= ip)
break;
}
scriptNumber = i - 1;
debug(8, "Resuming script %d from %d", scriptNumber, ip);
}
// There are a couple of known script bugs related to interacting with
// certain objects. We try to work around a few of them.
bool checkMopBug = false;
bool checkPyramidBug = false;
bool checkElevatorBug = false;
if (scriptNumber == 2) {
if (strcmp((char *)header.name, "mop_73") == 0)
checkMopBug = true;
else if (strcmp((char *)header.name, "titipoco_81") == 0)
checkPyramidBug = true;
else if (strcmp((char *)header.name, "lift_82") == 0)
checkElevatorBug = true;
}
code += noScripts * 4;
// Code should now be pointing at an identifier and a checksum
byte *checksumBlock = code;
code += 4 * 3;
if (READ_LE_UINT32(checksumBlock) != 12345678) {
error("Invalid script in object %s", header.name);
return 0;
}
int32 codeLen = READ_LE_UINT32(checksumBlock + 4);
int32 checksum = 0;
for (int i = 0; i < codeLen; i++)
checksum += (unsigned char) code[i];
if (checksum != (int32)READ_LE_UINT32(checksumBlock + 8)) {
debug(1, "Checksum error in object %s", header.name);
// This could be bad, but there has been a report about someone
// who had problems running the German version because of
// checksum errors. Could there be a version where checksums
// weren't properly calculated?
}
bool runningScript = true;
int parameterReturnedFromMcodeFunction = 0; // Allow scripts to return things
int savedStartOfMcode = 0; // For saving start of mcode commands
while (runningScript) {
int i;
int32 a, b;
int curCommand, parameter, value; // Command and parameter variables
int retVal;
int caseCount;
bool foundCase;
byte *ptr;
curCommand = code[ip++];
switch (curCommand) {
// Script-related opcodes
case CP_END_SCRIPT:
// End the script
runningScript = false;
// WORKAROUND: The dreaded pyramid bug makes the torch
// untakeable when you speak to Titipoco. This is
// because one of the conditions for the torch to be
// takeable is that Titipoco isn't doing anything out
// of the ordinary. Global variable 913 has to be 0 to
// signify that he is in his "idle" state.
//
// Unfortunately, simply the act of speaking to him
// sets variable 913 to 1 (probably to stop him from
// turning around every now and then). The script may
// then go on to set the variable to different values
// to trigger various behaviours in him, but if you
// have run out of these cases the script won't ever
// set it back to 0 again.
//
// So if his click hander finishes, and variable 913 is
// 1, we set it back to 0 manually.
if (checkPyramidBug && readVar(913) == 1) {
warning("Working around pyramid bug: Resetting Titipoco's state");
writeVar(913, 0);
}
// WORKAROUND: The not-so-known-but-should-be-dreaded
// elevator bug.
//
// The click handler for the top of the elevator only
// handles using the elevator, not examining it. When
// examining it, the mouse cursor is removed but never
// restored.
if (checkElevatorBug && readVar(RIGHT_BUTTON)) {
warning("Working around elevator bug: Restoring mouse pointer");
fnAddHuman(NULL);
}
debug(9, "CP_END_SCRIPT");
break;
case CP_QUIT:
// Quit out for a cycle
WRITE_LE_UINT32(offsetPtr, ip);
debug(9, "CP_QUIT");
return 0;
case CP_TERMINATE:
// Quit out immediately without affecting the offset
// pointer
debug(9, "CP_TERMINATE");
return 3;
case CP_RESTART_SCRIPT:
// Start the script again
ip = FROM_LE_32(offsetTable[scriptNumber]);
debug(9, "CP_RESTART_SCRIPT");
break;
// Stack-related opcodes
case CP_PUSH_INT32:
// Push a long word value on to the stack
Read32ip(parameter);
push(parameter);
debug(9, "CP_PUSH_INT32: %d", parameter);
break;
case CP_PUSH_LOCAL_VAR32:
// Push the contents of a local variable
Read16ip(parameter);
push(READ_LE_UINT32(localVars + parameter));
debug(9, "CP_PUSH_LOCAL_VAR32: localVars[%d] => %d", parameter / 4, READ_LE_UINT32(localVars + parameter));
break;
case CP_PUSH_GLOBAL_VAR32:
// Push a global variable
Read16ip(parameter);
push(readVar(parameter));
debug(9, "CP_PUSH_GLOBAL_VAR32: scriptVars[%d] => %d", parameter, readVar(parameter));
break;
case CP_PUSH_LOCAL_ADDR:
// Push the address of a local variable
// From what I understand, some scripts store data
// (e.g. mouse pointers) in their local variable space
// from the very beginning, and use this mechanism to
// pass that data to the opcode function. I don't yet
// know the conceptual difference between this and the
// CP_PUSH_DEREFERENCED_STRUCTURE opcode.
Read16ip(parameter);
push_ptr(localVars + parameter);
debug(9, "CP_PUSH_LOCAL_ADDR: &localVars[%d] => %p", parameter / 4, localVars + parameter);
break;
case CP_PUSH_STRING:
// Push the address of a string on to the stack
// Get the string size
Read8ip(parameter);
// ip now points to the string
ptr = code + ip;
push_ptr(ptr);
debug(9, "CP_PUSH_STRING: \"%s\"", ptr);
ip += (parameter + 1);
break;
case CP_PUSH_DEREFERENCED_STRUCTURE:
// Push the address of a dereferenced structure
Read32ip(parameter);
ptr = objectData + 4 + ResHeader::size() + ObjectHub::size() + parameter;
push_ptr(ptr);
debug(9, "CP_PUSH_DEREFERENCED_STRUCTURE: %d => %p", parameter, ptr);
break;
case CP_POP_LOCAL_VAR32:
// Pop a value into a local word variable
Read16ip(parameter);
value = pop();
WRITE_LE_UINT32(localVars + parameter, value);
debug(9, "CP_POP_LOCAL_VAR32: localVars[%d] = %d", parameter / 4, value);
break;
case CP_POP_GLOBAL_VAR32:
// Pop a global variable
Read16ip(parameter);
value = pop();
// WORKAROUND for bug #1214168: The not-at-all dreaded
// mop bug.
//
// At the London Docks, global variable 1003 keeps
// track of Nico:
//
// 0: Hiding behind the first crate.
// 1: Hiding behind the second crate.
// 2: Standing in plain view on the deck.
// 3: Hiding on the roof.
//
// The bug happens when trying to pick up the mop while
// hiding on the roof. Nico climbs down, the mop is
// picked up, but the variable remains set to 3.
// Visually, everything looks ok. But as far as the
// scripts are concerned, she's still hiding up on the
// roof. This is not fatal, but leads to a number of
// glitches until the state is corrected. E.g. trying
// to climb back up the ladder will cause Nico to climb
// down again.
//
// Global variable 1017 keeps track of the mop. Setting
// it to 2 means that the mop has been picked up. We
// use that as the signal that Nico's state needs to be
// updated as well.
if (checkMopBug && parameter == 1017 && readVar(1003) != 2) {
warning("Working around mop bug: Setting Nico's state");
writeVar(1003, 2);
}
writeVar(parameter, value);
debug(9, "CP_POP_GLOBAL_VAR32: scriptsVars[%d] = %d", parameter, value);
break;
case CP_ADDNPOP_LOCAL_VAR32:
Read16ip(parameter);
value = READ_LE_UINT32(localVars + parameter) + pop();
WRITE_LE_UINT32(localVars + parameter, value);
debug(9, "CP_ADDNPOP_LOCAL_VAR32: localVars[%d] => %d", parameter / 4, value);
break;
case CP_SUBNPOP_LOCAL_VAR32:
Read16ip(parameter);
value = READ_LE_UINT32(localVars + parameter) - pop();
WRITE_LE_UINT32(localVars + parameter, value);
debug(9, "CP_SUBNPOP_LOCAL_VAR32: localVars[%d] => %d", parameter / 4, value);
break;
case CP_ADDNPOP_GLOBAL_VAR32:
// Add and pop a global variable
Read16ip(parameter);
value = readVar(parameter) + pop();
writeVar(parameter, value);
debug(9, "CP_ADDNPOP_GLOBAL_VAR32: scriptVars[%d] => %d", parameter, value);
break;
case CP_SUBNPOP_GLOBAL_VAR32:
// Sub and pop a global variable
Read16ip(parameter);
value = readVar(parameter) - pop();
writeVar(parameter, value);
debug(9, "CP_SUBNPOP_GLOBAL_VAR32: scriptVars[%d] => %d", parameter, value);
break;
// Jump opcodes
case CP_SKIPONTRUE:
// Skip if the value on the stack is true
Read32ipLeaveip(parameter);
value = pop();
if (!value) {
ip += 4;
debug(9, "CP_SKIPONTRUE: %d (IS FALSE (NOT SKIPPED))", parameter);
} else {
ip += parameter;
debug(9, "CP_SKIPONTRUE: %d (IS TRUE (SKIPPED))", parameter);
}
break;
case CP_SKIPONFALSE:
// Skip if the value on the stack is false
Read32ipLeaveip(parameter);
value = pop();
if (value) {
ip += 4;
debug(9, "CP_SKIPONFALSE: %d (IS TRUE (NOT SKIPPED))", parameter);
} else {
ip += parameter;
debug(9, "CP_SKIPONFALSE: %d (IS FALSE (SKIPPED))", parameter);
}
break;
case CP_SKIPALWAYS:
// skip a block
Read32ipLeaveip(parameter);
ip += parameter;
debug(9, "CP_SKIPALWAYS: %d", parameter);
break;
case CP_SWITCH:
// switch
value = pop();
Read32ip(caseCount);
// Search the cases
foundCase = false;
for (i = 0; i < caseCount && !foundCase; i++) {
if (value == (int32)READ_LE_UINT32(code + ip)) {
// We have found the case, so lets
// jump to it
foundCase = true;
ip += READ_LE_UINT32(code + ip + 4);
} else
ip += 4 * 2;
}
// If we found no matching case then use the default
if (!foundCase)
ip += READ_LE_UINT32(code + ip);
debug(9, "CP_SWITCH: [SORRY, NO DEBUG INFO]");
break;
case CP_SAVE_MCODE_START:
// Save the start position on an mcode instruction in
// case we need to restart it again
savedStartOfMcode = ip - 1;
debug(9, "CP_SAVE_MCODE_START");
break;
case CP_CALL_MCODE:
// Call an mcode routine
Read16ip(parameter);
assert(parameter < _numOpcodes);
// amount to adjust stack by (no of parameters)
Read8ip(value);
debug(9, "CP_CALL_MCODE: '%s', %d", _opcodes[parameter].desc, value);
stackPtr -= value;
assert(stackPtr >= 0);
retVal = (this->*_opcodes[parameter].proc)(&stack[stackPtr]);
switch (retVal & 7) {
case IR_STOP:
// Quit out for a cycle
WRITE_LE_UINT32(offsetPtr, ip);
return 0;
case IR_CONT:
// Continue as normal
break;
case IR_TERMINATE:
// Return without updating the offset
return 2;
case IR_REPEAT:
// Return setting offset to start of this
// function call
WRITE_LE_UINT32(offsetPtr, savedStartOfMcode);
return 0;
case IR_GOSUB:
// that's really neat
WRITE_LE_UINT32(offsetPtr, ip);
return 2;
default:
error("Bad return code (%d) from '%s'", retVal & 7, _opcodes[parameter].desc);
}
parameterReturnedFromMcodeFunction = retVal >> 3;
break;
case CP_JUMP_ON_RETURNED:
// Jump to a part of the script depending on
// the return value from an mcode routine
// Get the maximum value
Read8ip(parameter);
debug(9, "CP_JUMP_ON_RETURNED: %d => %d",
parameterReturnedFromMcodeFunction,
READ_LE_UINT32(code + ip + parameterReturnedFromMcodeFunction * 4));
ip += READ_LE_UINT32(code + ip + parameterReturnedFromMcodeFunction * 4);
break;
// Operators
case OP_ISEQUAL:
b = pop();
a = pop();
push(a == b);
debug(9, "OP_ISEQUAL: RESULT = %d", a == b);
break;
case OP_NOTEQUAL:
b = pop();
a = pop();
push(a != b);
debug(9, "OP_NOTEQUAL: RESULT = %d", a != b);
break;
case OP_GTTHAN:
b = pop();
a = pop();
push(a > b);
debug(9, "OP_GTTHAN: RESULT = %d", a > b);
break;
case OP_LSTHAN:
b = pop();
a = pop();
push(a < b);
debug(9, "OP_LSTHAN: RESULT = %d", a < b);
break;
case OP_GTTHANE:
b = pop();
a = pop();
push(a >= b);
debug(9, "OP_GTTHANE: RESULT = %d", a >= b);
break;
case OP_LSTHANE:
b = pop();
a = pop();
push(a <= b);
debug(9, "OP_LSTHANE: RESULT = %d", a <= b);
break;
case OP_PLUS:
b = pop();
a = pop();
push(a + b);
debug(9, "OP_PLUS: RESULT = %d", a + b);
break;
case OP_MINUS:
b = pop();
a = pop();
push(a - b);
debug(9, "OP_MINUS: RESULT = %d", a - b);
break;
case OP_TIMES:
b = pop();
a = pop();
push(a * b);
debug(9, "OP_TIMES: RESULT = %d", a * b);
break;
case OP_DIVIDE:
b = pop();
a = pop();
push(a / b);
debug(9, "OP_DIVIDE: RESULT = %d", a / b);
break;
case OP_ANDAND:
b = pop();
a = pop();
push(a && b);
debug(9, "OP_ANDAND: RESULT = %d", a && b);
break;
case OP_OROR:
b = pop();
a = pop();
push(a || b);
debug(9, "OP_OROR: RESULT = %d", a || b);
break;
// Debugging opcodes, I think
case CP_DEBUGON:
debug(9, "CP_DEBUGON");
break;
case CP_DEBUGOFF:
debug(9, "CP_DEBUGOFF");
break;
case CP_TEMP_TEXT_PROCESS:
Read32ip(parameter);
debug(9, "CP_TEMP_TEXT_PROCESS: %d", parameter);
break;
default:
error("Invalid script command %d", curCommand);
return 3;
}
}
return 1;
}
} // End of namespace Sword2
|