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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "base/plugins.h"
#include "engines/advancedDetector.h"
#include "sword25/sword25.h"
namespace Sword25 {
uint32 Sword25Engine::getGameFlags() const { return _gameDescription->flags; }
}
static const PlainGameDescriptor Sword25Game[] = {
{"sword25", "Broken Sword 2.5"},
{0, 0}
};
namespace Sword25 {
// TODO: Need to decide whether we're going to implement code to detect all the various languages allowed,
// both by the core data package, as well as the extra languages added by the patch file; also, I don't
// think that all the languages supported by the game currently have constants in ScummVM
static const ADGameDescription gameDescriptions[] = {
{
"sword25",
"",
AD_ENTRY1s("data.b25c", "f8b6e03ada2d2f6cf27fbc11ad1572e9", 654310588),
Common::EN_ANY,
Common::kPlatformUnknown,
ADGF_NO_FLAGS,
Common::GUIO_NONE
},
{
"sword25",
"Extracted",
{{"_includes.lua", 0, 0, -1},
{"boot.lua", 0, 0, -1},
{"kernel.lua", 0, 0, -1},
AD_LISTEND},
Common::EN_ANY,
Common::kPlatformUnknown,
GF_EXTRACTED,
Common::GUIO_NONE
},
AD_TABLE_END_MARKER
};
} // End of namespace Sword25
static const char *directoryGlobs[] = {
"system", // Used by extracted dats
0
};
static const ADParams detectionParams = {
// Pointer to ADGameDescription or its superset structure
(const byte *)Sword25::gameDescriptions,
// Size of that superset structure
sizeof(ADGameDescription),
// Number of bytes to compute MD5 sum for
5000,
// List of all engine targets
Sword25Game,
// Structure for autoupgrading obsolete targets
0,
// Name of single gameid (optional)
NULL,
// List of files for file-based fallback detection (optional)
0,
// Flags
0,
// Additional GUI options (for every game}
Common::GUIO_NOMIDI,
// Maximum directory depth
2,
// List of directory globs
directoryGlobs
};
class Sword25MetaEngine : public AdvancedMetaEngine {
public:
Sword25MetaEngine() : AdvancedMetaEngine(detectionParams) {}
virtual const char *getName() const {
return "The Broken Sword 2.5 Engine";
}
virtual const char *getOriginalCopyright() const {
return "Broken Sword 2.5 (C) Malte Thiesen, Daniel Queteschiner and Michael Elsdorfer";
}
virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const;
virtual bool hasFeature(MetaEngineFeature f) const;
};
bool Sword25MetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
if (desc) {
*engine = new Sword25::Sword25Engine(syst, desc);
}
return desc != 0;
}
bool Sword25MetaEngine::hasFeature(MetaEngineFeature f) const {
return false;
// TODO: Implement some of these features!?
#if 0
return
(f == kSupportsListSaves) ||
(f == kSupportsLoadingDuringStartup) ||
(f == kSupportsDeleteSave) ||
(f == kSavesSupportMetaInfo) ||
(f == kSavesSupportThumbnail) ||
(f == kSavesSupportCreationDate) ||
(f == kSavesSupportPlayTime);
#endif
}
#if PLUGIN_ENABLED_DYNAMIC(SWORD25)
REGISTER_PLUGIN_DYNAMIC(SWORD25, PLUGIN_TYPE_ENGINE, Sword25MetaEngine);
#else
REGISTER_PLUGIN_STATIC(SWORD25, PLUGIN_TYPE_ENGINE, Sword25MetaEngine);
#endif
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