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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "base/plugins.h"
#include "common/translation.h"
#include "engines/advancedDetector.h"
#include "sword25/sword25.h"
#include "sword25/detection_tables.h"
#include "sword25/kernel/persistenceservice.h"
namespace Sword25 {
uint32 Sword25Engine::getGameFlags() const { return _gameDescription->flags; }
}
static const PlainGameDescriptor sword25Game[] = {
{"sword25", "Broken Sword 2.5"},
{0, 0}
};
static const char *directoryGlobs[] = {
"system", // Used by extracted dats
0
};
static const ExtraGuiOption sword25ExtraGuiOption = {
_s("Use English speech"),
_s("Use English speech instead of German for every language other than German"),
"english_speech",
false
};
class Sword25MetaEngine : public AdvancedMetaEngine {
public:
Sword25MetaEngine() : AdvancedMetaEngine(Sword25::gameDescriptions, sizeof(ADGameDescription), sword25Game) {
_guiOptions = GUIO1(GUIO_NOMIDI);
_maxScanDepth = 2;
_directoryGlobs = directoryGlobs;
}
virtual const char *getName() const {
return "Sword25";
}
virtual const char *getOriginalCopyright() const {
return "Broken Sword 2.5 (C) Malte Thiesen, Daniel Queteschiner and Michael Elsdorfer";
}
virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const;
virtual bool hasFeature(MetaEngineFeature f) const;
virtual const ExtraGuiOptions getExtraGuiOptions(const Common::String &target) const;
virtual int getMaximumSaveSlot() const { return Sword25::PersistenceService::getSlotCount(); }
virtual SaveStateList listSaves(const char *target) const;
virtual bool simpleSaveNames() const;
};
bool Sword25MetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
if (desc) {
*engine = new Sword25::Sword25Engine(syst, desc);
}
return desc != 0;
}
bool Sword25MetaEngine::hasFeature(MetaEngineFeature f) const {
return
(f == kSupportsListSaves);
}
const ExtraGuiOptions Sword25MetaEngine::getExtraGuiOptions(const Common::String &target) const {
ExtraGuiOptions options;
options.push_back(sword25ExtraGuiOption);
return options;
}
SaveStateList Sword25MetaEngine::listSaves(const char *target) const {
Common::String pattern = target;
pattern = pattern + ".###";
SaveStateList saveList;
Sword25::PersistenceService ps;
Sword25::setGameTarget(target);
ps.reloadSlots();
for (uint i = 0; i < ps.getSlotCount(); ++i) {
if (ps.isSlotOccupied(i)) {
Common::String desc = ps.getSavegameDescription(i);
saveList.push_back(SaveStateDescriptor(i, desc));
}
}
return saveList;
}
bool Sword25MetaEngine::simpleSaveNames() const { return false; }
#if PLUGIN_ENABLED_DYNAMIC(SWORD25)
REGISTER_PLUGIN_DYNAMIC(SWORD25, PLUGIN_TYPE_ENGINE, Sword25MetaEngine);
#else
REGISTER_PLUGIN_STATIC(SWORD25, PLUGIN_TYPE_ENGINE, Sword25MetaEngine);
#endif
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