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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * $URL$
 * $Id$
 *
 */

/* 
 * This code is based on Broken Sword 2.5 engine
 *
 * Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer
 *
 * Licensed under GNU GPL v2
 *
 */

#include "sword25/fmv/movieplayer.h"

namespace Sword25 {

#define BS_LOG_PREFIX "MOVIEPLAYER"

BS_Service *BS_OggTheora_CreateObject(BS_Kernel *pKernel) { return new BS_MoviePlayer(pKernel); }

BS_MoviePlayer::BS_MoviePlayer(BS_Kernel *pKernel) : BS_Service(pKernel) {
	if (!_RegisterScriptBindings())
		BS_LOG_ERRORLN("Script bindings could not be registered.");
	else
		BS_LOGLN("Script bindings registered.");
}

bool BS_MoviePlayer::LoadMovie(const Common::String &Filename, unsigned int Z) {
	return true;
}

bool BS_MoviePlayer::UnloadMovie() {
	return true;
}

bool BS_MoviePlayer::Play() {
	return true;
}

bool BS_MoviePlayer::Pause() {
	return true;
}

void BS_MoviePlayer::Update() {
}

bool BS_MoviePlayer::IsMovieLoaded() {
	return true;
}

bool BS_MoviePlayer::IsPaused() {
	return true;
}

float BS_MoviePlayer::GetScaleFactor() {
	return 1.0f;
}

void BS_MoviePlayer::SetScaleFactor(float ScaleFactor) {
}

double BS_MoviePlayer::GetTime() {
	return 1.0;
}


} // End of namespace Sword25