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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
/*
* This code is based on Broken Sword 2.5 engine
*
* Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer
*
* Licensed under GNU GPL v2
*
*/
#include "sword25/fmv/movieplayer.h"
namespace Sword25 {
#define BS_LOG_PREFIX "MOVIEPLAYER"
BS_Service *BS_OggTheora_CreateObject(BS_Kernel *pKernel) { return new BS_MoviePlayer(pKernel); }
BS_MoviePlayer::BS_MoviePlayer(BS_Kernel *pKernel) : BS_Service(pKernel) {
if (!_RegisterScriptBindings())
BS_LOG_ERRORLN("Script bindings could not be registered.");
else
BS_LOGLN("Script bindings registered.");
}
bool BS_MoviePlayer::LoadMovie(const Common::String &Filename, unsigned int Z) {
return true;
}
bool BS_MoviePlayer::UnloadMovie() {
return true;
}
bool BS_MoviePlayer::Play() {
return true;
}
bool BS_MoviePlayer::Pause() {
return true;
}
void BS_MoviePlayer::Update() {
}
bool BS_MoviePlayer::IsMovieLoaded() {
return true;
}
bool BS_MoviePlayer::IsPaused() {
return true;
}
float BS_MoviePlayer::GetScaleFactor() {
return 1.0f;
}
void BS_MoviePlayer::SetScaleFactor(float ScaleFactor) {
}
double BS_MoviePlayer::GetTime() {
return 1.0;
}
} // End of namespace Sword25
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