1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on Broken Sword 2.5 engine
*
* Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer
*
* Licensed under GNU GPL v2
*
*/
#include "common/debug.h"
#include "common/system.h"
#include "common/textconsole.h"
#include "common/util.h"
#include "sword25/sword25.h" // for kDebugScript
#include "sword25/fmv/movieplayer.h"
#include "sword25/gfx/graphicengine.h"
#include "sword25/gfx/panel.h"
#include "sword25/kernel/kernel.h"
#include "sword25/package/packagemanager.h"
namespace Sword25 {
#define FLT_EPSILON 1.192092896e-07F /* smallest such that 1.0+FLT_EPSILON != 1.0 */
#ifdef USE_THEORADEC
MoviePlayer::MoviePlayer(Kernel *pKernel) : Service(pKernel), _decoder() {
if (!registerScriptBindings())
error("Script bindings could not be registered.");
else
debugC(kDebugScript, "Script bindings registered.");
}
MoviePlayer::~MoviePlayer() {
_decoder.close();
}
bool MoviePlayer::loadMovie(const Common::String &filename, uint z) {
if (isMovieLoaded())
unloadMovie();
// Get the file and load it into the decoder
Common::SeekableReadStream *in = Kernel::getInstance()->getPackage()->getStream(filename);
_decoder.loadStream(in);
_decoder.start();
GraphicEngine *pGfx = Kernel::getInstance()->getGfx();
#ifdef THEORA_INDIRECT_RENDERING
_outputBitmap = pGfx->getMainPanel()->addDynamicBitmap(_decoder.getWidth(), _decoder.getHeight());
if (!_outputBitmap.isValid()) {
error("Output bitmap for movie playback could not be created.");
return false;
}
// Compute the scaling of the output bitmap, so that it takes up the most space
float screenToVideoWidth = (float)pGfx->getDisplayWidth() / (float)_outputBitmap->getWidth();
float screenToVideoHeight = (float)pGfx->getDisplayHeight() / (float)_outputBitmap->getHeight();
float scaleFactor = MIN(screenToVideoWidth, screenToVideoHeight);
if (abs((int)(scaleFactor - 1.0f)) < FLT_EPSILON)
scaleFactor = 1.0f;
_outputBitmap->setScaleFactor(scaleFactor);
_outputBitmap->setZ(z);
// Center bitmap on screen
_outputBitmap->setX((pGfx->getDisplayWidth() - _outputBitmap->getWidth()) / 2);
_outputBitmap->setY((pGfx->getDisplayHeight() - _outputBitmap->getHeight()) / 2);
#else
_backSurface = pGfx->getSurface();
_outX = (pGfx->getDisplayWidth() - _decoder.getWidth()) / 2;
_outY = (pGfx->getDisplayHeight() - _decoder.getHeight()) / 2;
if (_outX < 0)
_outX = 0;
if (_outY < 0)
_outY = 0;
#endif
return true;
}
bool MoviePlayer::unloadMovie() {
_decoder.close();
_outputBitmap.erase();
return true;
}
bool MoviePlayer::play() {
_decoder.pauseVideo(false);
return true;
}
bool MoviePlayer::pause() {
_decoder.pauseVideo(true);
return true;
}
void MoviePlayer::update() {
if (_decoder.isVideoLoaded()) {
if (_decoder.endOfVideo()) {
// Movie complete, so unload the movie
unloadMovie();
} else if (_decoder.needsUpdate()) {
const Graphics::Surface *s = _decoder.decodeNextFrame();
if (s) {
// Transfer the next frame
assert(s->format.bytesPerPixel == 4);
#ifdef THEORA_INDIRECT_RENDERING
const byte *frameData = (const byte *)s->getPixels();
_outputBitmap->setContent(frameData, s->pitch * s->h, 0, s->pitch);
#else
g_system->copyRectToScreen(s->getPixels(), s->pitch, _outX, _outY, MIN(s->w, _backSurface->w), MIN(s->h, _backSurface->h));
g_system->updateScreen();
#endif
}
}
}
}
bool MoviePlayer::isMovieLoaded() {
return _decoder.isVideoLoaded();
}
bool MoviePlayer::isPaused() {
return _decoder.isPaused() || _decoder.endOfVideo();
}
float MoviePlayer::getScaleFactor() {
if (_decoder.isVideoLoaded())
return _outputBitmap->getScaleFactorX();
else
return 0;
}
void MoviePlayer::setScaleFactor(float scaleFactor) {
if (_decoder.isVideoLoaded()) {
_outputBitmap->setScaleFactor(scaleFactor);
// Ausgabebitmap auf dem Bildschirm zentrieren
GraphicEngine *gfxPtr = Kernel::getInstance()->getGfx();
_outputBitmap->setX((gfxPtr->getDisplayWidth() - _outputBitmap->getWidth()) / 2);
_outputBitmap->setY((gfxPtr->getDisplayHeight() - _outputBitmap->getHeight()) / 2);
}
}
double MoviePlayer::getTime() {
return _decoder.getTime() / 1000.0;
}
#else // USE_THEORADEC
MoviePlayer::MoviePlayer(Kernel *pKernel) : Service(pKernel) {
if (!registerScriptBindings())
error("Script bindings could not be registered.");
else
debugC(kDebugScript, "Script bindings registered.");
}
MoviePlayer::~MoviePlayer() {
}
bool MoviePlayer::loadMovie(const Common::String &Filename, unsigned int Z) {
return true;
}
bool MoviePlayer::unloadMovie() {
return true;
}
bool MoviePlayer::play() {
return true;
}
bool MoviePlayer::pause() {
return true;
}
void MoviePlayer::update() {
}
bool MoviePlayer::isMovieLoaded() {
return false;
}
bool MoviePlayer::isPaused() {
return true;
}
float MoviePlayer::getScaleFactor() {
return 1.0f;
}
void MoviePlayer::setScaleFactor(float ScaleFactor) {
}
double MoviePlayer::getTime() {
return 1.0;
}
#endif // USE_THEORADEC
} // End of namespace Sword25
|