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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
/*
* This code is based on Broken Sword 2.5 engine
*
* Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer
*
* Licensed under GNU GPL v2
*
*/
#include "common/scummsys.h" // for USE_THEORADEC
#include "sword25/kernel/common.h"
#include "sword25/kernel/kernel.h"
#include "sword25/script/script.h"
#include "sword25/script/luabindhelper.h"
#include "sword25/fmv/movieplayer.h"
namespace Sword25 {
int loadMovie(lua_State *L) {
MoviePlayer *FMVPtr = Kernel::getInstance()->getFMV();
BS_ASSERT(FMVPtr);
lua_pushbooleancpp(L, FMVPtr->loadMovie(luaL_checkstring(L, 1), lua_gettop(L) == 2 ? static_cast<uint>(luaL_checknumber(L, 2)) : 10));
return 1;
}
int unloadMovie(lua_State *L) {
MoviePlayer *FMVPtr = Kernel::getInstance()->getFMV();
BS_ASSERT(FMVPtr);
lua_pushbooleancpp(L, FMVPtr->unloadMovie());
return 1;
}
int play(lua_State *L) {
MoviePlayer *FMVPtr = Kernel::getInstance()->getFMV();
BS_ASSERT(FMVPtr);
lua_pushbooleancpp(L, FMVPtr->play());
return 1;
}
int pause(lua_State *L) {
MoviePlayer *FMVPtr = Kernel::getInstance()->getFMV();
BS_ASSERT(FMVPtr);
lua_pushbooleancpp(L, FMVPtr->pause());
return 1;
}
int update(lua_State *L) {
MoviePlayer *FMVPtr = Kernel::getInstance()->getFMV();
BS_ASSERT(FMVPtr);
FMVPtr->update();
return 0;
}
int isMovieLoaded(lua_State *L) {
MoviePlayer *FMVPtr = Kernel::getInstance()->getFMV();
BS_ASSERT(FMVPtr);
lua_pushbooleancpp(L, FMVPtr->isMovieLoaded());
return 1;
}
int isPaused(lua_State *L) {
MoviePlayer *FMVPtr = Kernel::getInstance()->getFMV();
BS_ASSERT(FMVPtr);
lua_pushbooleancpp(L, FMVPtr->isPaused());
return 1;
}
int getScaleFactor(lua_State *L) {
MoviePlayer *FMVPtr = Kernel::getInstance()->getFMV();
BS_ASSERT(FMVPtr);
lua_pushnumber(L, FMVPtr->getScaleFactor());
return 1;
}
int setScaleFactor(lua_State *L) {
MoviePlayer *FMVPtr = Kernel::getInstance()->getFMV();
BS_ASSERT(FMVPtr);
FMVPtr->setScaleFactor(static_cast<float>(luaL_checknumber(L, 1)));
return 0;
}
int getTime(lua_State *L) {
MoviePlayer *FMVPtr = Kernel::getInstance()->getFMV();
BS_ASSERT(FMVPtr);
lua_pushnumber(L, FMVPtr->getTime());
return 1;
}
const char *LIBRARY_NAME = "Movieplayer";
const luaL_reg LIBRARY_FUNCTIONS[] = {
{ "LoadMovie", loadMovie },
{ "UnloadMovie", unloadMovie },
{ "Play", play },
{ "Pause", pause },
{ "Update", update },
{ "IsMovieLoaded", isMovieLoaded },
{ "IsPaused", isPaused },
{ "GetScaleFactor", getScaleFactor },
{ "SetScaleFactor", setScaleFactor },
{ "GetTime", getTime },
{ 0, 0 }
};
bool MoviePlayer::registerScriptBindings() {
ScriptEngine *pScript = Kernel::getInstance()->getScript();
BS_ASSERT(pScript);
lua_State *L = static_cast<lua_State *>(pScript->getScriptObject());
BS_ASSERT(L);
if (!LuaBindhelper::addFunctionsToLib(L, LIBRARY_NAME, LIBRARY_FUNCTIONS)) return false;
return true;
}
} // End of namespace Sword25
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