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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * $URL$
 * $Id$
 *
 */

/* 
 * This code is based on Broken Sword 2.5 engine
 *
 * Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer
 *
 * Licensed under GNU GPL v2
 *
 */

#ifndef SWORD25_THEORASTATE_H
#define SWORD25_THEORASTATE_H

// -----------------------------------------------------------------------------
// Includes
// -----------------------------------------------------------------------------

#include "sword25/kernel/common.h"
#include <theora/theora.h>

namespace Sword25 {

// -----------------------------------------------------------------------------
// Class definitions
// -----------------------------------------------------------------------------

class TheoraState {
public:
	TheoraState();
	virtual ~TheoraState();

	int		DecodeHeader(ogg_packet *OggPacketPtr);
	int		DecodeInit();
	int		DecodePacketIn(ogg_packet *OggPacketPtr);
	int		DecodeYUVOut(yuv_buffer *YUV);
	double	GranuleTime();

	const theora_info & GetInfo() const { return m_Info; }

private:
	theora_info					m_Info;
	theora_comment				m_Comment;
	bool						m_StateInitialized;
	theora_state				m_State;
};

} // End of namespace Sword25

#endif