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// -----------------------------------------------------------------------------
// This file is part of Broken Sword 2.5
// Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsd�rfer
//
// Broken Sword 2.5 is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Broken Sword 2.5 is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Broken Sword 2.5; if not, write to the Free Software
// Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
// -----------------------------------------------------------------------------
#ifndef SWORD25_ANIMATIONDESCRIPTION_H
#define SWORD25_ANIMATIONDESCRIPTION_H
// -----------------------------------------------------------------------------
// Includes
// -----------------------------------------------------------------------------
#include "sword25/kernel/common.h"
#include "sword25/kernel/persistable.h"
#include "sword25/gfx/animation.h"
// -----------------------------------------------------------------------------
// Klassendefinition
// -----------------------------------------------------------------------------
class BS_AnimationDescription : public BS_Persistable
{
protected:
BS_AnimationDescription() :
m_AnimationType(BS_Animation::AT_LOOP),
m_FPS(10),
m_MillisPerFrame(0),
m_ScalingAllowed(true),
m_AlphaAllowed(true),
m_ColorModulationAllowed(true)
{};
public:
struct Frame
{
// Die Hotspot-Angabe bezieht sich auf das ungeflippte Bild!!
int HotspotX;
int HotspotY;
bool FlipV;
bool FlipH;
std::string FileName;
std::string Action;
};
// -----------------------------------------------------------------------------
// Abstrakte Methoden
// -----------------------------------------------------------------------------
virtual const Frame & GetFrame(unsigned int Index) const = 0;
virtual unsigned int GetFrameCount() const = 0;
virtual void Unlock() = 0;
// -----------------------------------------------------------------------------
// Getter Methoden
// -----------------------------------------------------------------------------
BS_Animation::ANIMATION_TYPES GetAnimationType() const { return m_AnimationType; }
int GetFPS() const { return m_FPS; }
int GetMillisPerFrame() const { return m_MillisPerFrame; }
bool IsScalingAllowed() const { return m_ScalingAllowed; }
bool IsAlphaAllowed() const { return m_AlphaAllowed; }
bool IsColorModulationAllowed() const { return m_ColorModulationAllowed; }
virtual bool Persist(BS_OutputPersistenceBlock & Writer);
virtual bool Unpersist(BS_InputPersistenceBlock & Reader);
protected:
BS_Animation::ANIMATION_TYPES m_AnimationType;
int m_FPS;
int m_MillisPerFrame;
bool m_ScalingAllowed;
bool m_AlphaAllowed;
bool m_ColorModulationAllowed;
};
#endif
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