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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
/*
* This code is based on Broken Sword 2.5 engine
*
* Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer
*
* Licensed under GNU GPL v2
*
*/
// -----------------------------------------------------------------------------
// Includes
// -----------------------------------------------------------------------------
#include "sword25/gfx/animationresource.h"
#include "sword25/kernel/kernel.h"
#include "sword25/kernel/string.h"
#include "sword25/package/packagemanager.h"
#include "sword25/util/tinyxml/tinyxml.h"
#include "sword25/gfx/bitmapresource.h"
namespace Sword25 {
// -----------------------------------------------------------------------------
#define BS_LOG_PREFIX "ANIMATIONRESOURCE"
// -----------------------------------------------------------------------------
// Constants
// -----------------------------------------------------------------------------
namespace {
const int DEFAULT_FPS = 10;
const int MIN_FPS = 1;
const int MAX_FPS = 200;
}
// -----------------------------------------------------------------------------
// Construction / Destruction
// -----------------------------------------------------------------------------
AnimationResource::AnimationResource(const Common::String &FileName) :
Resource(FileName, Resource::TYPE_ANIMATION),
m_Valid(false) {
// Pointer auf den Package-Manager bekommen
PackageManager *PackagePtr = Kernel::GetInstance()->GetPackage();
BS_ASSERT(PackagePtr);
// Animations-XML laden
TiXmlDocument Doc;
{
// Die Daten werden zun�chst �ber den Package-Manager gelesen und dann in einen um ein Byte gr��eren Buffer kopiert und
// NULL-Terminiert, da TinyXML NULL-Terminierte Daten ben�tigt.
unsigned int FileSize;
char *LoadBuffer = (char *) PackagePtr->GetFile(GetFileName(), &FileSize);
if (!LoadBuffer) {
BS_LOG_ERRORLN("Could not read \"%s\".", GetFileName().c_str());
return;
}
char *WorkBuffer;
WorkBuffer = (char *)malloc(FileSize + 1);
memcpy(&WorkBuffer[0], LoadBuffer, FileSize);
delete LoadBuffer;
WorkBuffer[FileSize] = '\0';
// Datei parsen
Doc.Parse(&WorkBuffer[0]);
free(WorkBuffer);
if (Doc.Error()) {
BS_LOG_ERRORLN("The following TinyXML-Error occured while parsing \"%s\": %s", GetFileName().c_str(), Doc.ErrorDesc());
return;
}
}
// Wurzelknoten des Animations-Tags finden, pr�fen und Attribute auslesen.
TiXmlElement *pElement;
{
TiXmlNode *pNode = Doc.FirstChild("animation");
if (!pNode || pNode->Type() != TiXmlNode::ELEMENT) {
BS_LOG_ERRORLN("No <animation> tag found in \"%s\".", GetFileName().c_str());
return;
}
pElement = pNode->ToElement();
// Animation-Tag parsen
if (!ParseAnimationTag(*pElement, m_FPS, m_AnimationType)) {
BS_LOG_ERRORLN("An error occurred while parsing <animation> tag in \"%s\".", GetFileName().c_str());
return;
}
}
// Zeit (in Millisekunden) bestimmen f�r die ein einzelner Frame angezeigt wird
m_MillisPerFrame = 1000000 / m_FPS;
// In das Verzeichnis der Eingabedatei wechseln, da die Dateiverweise innerhalb der XML-Datei relativ zu diesem Verzeichnis sind.
Common::String OldDirectory = PackagePtr->GetCurrentDirectory();
if (GetFileName().contains('/')) {
Common::String Dir = Common::String(GetFileName().c_str(), strrchr(GetFileName().c_str(), '/'));
PackagePtr->ChangeDirectory(Dir);
}
// Nacheinander alle Frames-Informationen erstellen.
TiXmlElement *pFrameElement = pElement->FirstChild("frame")->ToElement();
while (pFrameElement) {
Frame CurFrame;
if (!ParseFrameTag(*pFrameElement, CurFrame, *PackagePtr)) {
BS_LOG_ERRORLN("An error occurred in \"%s\" while parsing <frame> tag.", GetFileName().c_str());
return;
}
m_Frames.push_back(CurFrame);
pFrameElement = pFrameElement->NextSiblingElement("frame");
}
// Ursprungsverzeichnis wieder herstellen
PackagePtr->ChangeDirectory(OldDirectory);
// Sicherstellen, dass die Animation mindestens einen Frame besitzt
if (m_Frames.empty()) {
BS_LOG_ERRORLN("\"%s\" does not have any frames.", GetFileName().c_str());
return;
}
// Alle Frame-Dateien werden vorgecached
if (!PrecacheAllFrames()) {
BS_LOG_ERRORLN("Could not precache all frames of \"%s\".", GetFileName().c_str());
return;
}
// Feststellen, ob die Animation skalierbar ist
if (!ComputeFeatures()) {
BS_LOG_ERRORLN("Could not determine the features of \"%s\".", GetFileName().c_str());
return;
}
m_Valid = true;
}
// -----------------------------------------------------------------------------
// Dokument-Parsermethoden
// -----------------------------------------------------------------------------
bool AnimationResource::ParseAnimationTag(TiXmlElement &AnimationTag, int &FPS, Animation::ANIMATION_TYPES &AnimationType) {
// FPS einlesen
const char *FPSString;
if ((FPSString = AnimationTag.Attribute("fps"))) {
int TempFPS;
if (!BS_String::ToInt(Common::String(FPSString), TempFPS) || TempFPS < MIN_FPS || TempFPS > MAX_FPS) {
BS_LOG_WARNINGLN("Illegal fps value (\"%s\") in <animation> tag in \"%s\". Assuming default (\"%d\"). "
"The fps value has to be between %d and %d.",
FPSString, GetFileName().c_str(), DEFAULT_FPS, MIN_FPS, MAX_FPS);
} else
FPS = TempFPS;
}
// Loop-Typ einlesen
const char *LoopTypeString;
if ((LoopTypeString = AnimationTag.Attribute("type"))) {
if (strcmp(LoopTypeString, "oneshot") == 0)
AnimationType = Animation::AT_ONESHOT;
else if (strcmp(LoopTypeString, "loop") == 0)
AnimationType = Animation::AT_LOOP;
else if (strcmp(LoopTypeString, "jojo") == 0)
AnimationType = Animation::AT_JOJO;
else
BS_LOG_WARNINGLN("Illegal type value (\"%s\") in <animation> tag in \"%s\". Assuming default (\"loop\").",
LoopTypeString, GetFileName().c_str());
}
return true;
}
// -----------------------------------------------------------------------------
bool AnimationResource::ParseFrameTag(TiXmlElement &FrameTag, Frame &Frame_, PackageManager &packageManager) {
const char *FileString = FrameTag.Attribute("file");
if (!FileString) {
BS_LOG_ERRORLN("<frame> tag without file attribute occurred in \"%s\".", GetFileName().c_str());
return false;
}
Frame_.FileName = packageManager.GetAbsolutePath(FileString);
if (Frame_.FileName == "") {
BS_LOG_ERRORLN("Could not create absolute path for file specified in <frame> tag in \"%s\": \"%s\".", GetFileName().c_str(), FileString);
return false;
}
const char *ActionString = FrameTag.Attribute("action");
if (ActionString)
Frame_.Action = ActionString;
const char *HotspotxString = FrameTag.Attribute("hotspotx");
const char *HotspotyString = FrameTag.Attribute("hotspoty");
if ((!HotspotxString && HotspotyString) ||
(HotspotxString && !HotspotyString))
BS_LOG_WARNINGLN("%s attribute occurred without %s attribute in <frame> tag in \"%s\". Assuming default (\"0\").",
HotspotxString ? "hotspotx" : "hotspoty",
!HotspotyString ? "hotspoty" : "hotspotx",
GetFileName().c_str());
Frame_.HotspotX = 0;
if (HotspotxString && !BS_String::ToInt(Common::String(HotspotxString), Frame_.HotspotX))
BS_LOG_WARNINGLN("Illegal hotspotx value (\"%s\") in frame tag in \"%s\". Assuming default (\"%s\").",
HotspotxString, GetFileName().c_str(), Frame_.HotspotX);
Frame_.HotspotY = 0;
if (HotspotyString && !BS_String::ToInt(Common::String(HotspotyString), Frame_.HotspotY))
BS_LOG_WARNINGLN("Illegal hotspoty value (\"%s\") in frame tag in \"%s\". Assuming default (\"%s\").",
HotspotyString, GetFileName().c_str(), Frame_.HotspotY);
const char *FlipVString = FrameTag.Attribute("flipv");
if (FlipVString) {
if (!BS_String::ToBool(Common::String(FlipVString), Frame_.FlipV)) {
BS_LOG_WARNINGLN("Illegal flipv value (\"%s\") in <frame> tag in \"%s\". Assuming default (\"false\").",
FlipVString, GetFileName().c_str());
Frame_.FlipV = false;
}
} else
Frame_.FlipV = false;
const char *FlipHString = FrameTag.Attribute("fliph");
if (FlipHString) {
if (!BS_String::ToBool(FlipHString, Frame_.FlipH)) {
BS_LOG_WARNINGLN("Illegal fliph value (\"%s\") in <frame> tag in \"%s\". Assuming default (\"false\").",
FlipHString, GetFileName().c_str());
Frame_.FlipH = false;
}
} else
Frame_.FlipH = false;
return true;
}
// -----------------------------------------------------------------------------
AnimationResource::~AnimationResource() {
}
// -----------------------------------------------------------------------------
bool AnimationResource::PrecacheAllFrames() const {
Common::Array<Frame>::const_iterator Iter = m_Frames.begin();
for (; Iter != m_Frames.end(); ++Iter) {
if (!Kernel::GetInstance()->GetResourceManager()->PrecacheResource((*Iter).FileName)) {
BS_LOG_ERRORLN("Could not precache \"%s\".", (*Iter).FileName.c_str());
return false;
}
}
return true;
}
// -----------------------------------------------------------------------------
bool AnimationResource::ComputeFeatures() {
BS_ASSERT(m_Frames.size());
// Alle Features werden als vorhanden angenommen
m_ScalingAllowed = true;
m_AlphaAllowed = true;
m_ColorModulationAllowed = true;
// Alle Frame durchgehen und alle Features deaktivieren, die auch nur von einem Frame nicht unterst�tzt werden.
Common::Array<Frame>::const_iterator Iter = m_Frames.begin();
for (; Iter != m_Frames.end(); ++Iter) {
BitmapResource *pBitmap;
if (!(pBitmap = static_cast<BitmapResource *>(Kernel::GetInstance()->GetResourceManager()->RequestResource((*Iter).FileName)))) {
BS_LOG_ERRORLN("Could not request \"%s\".", (*Iter).FileName.c_str());
return false;
}
if (!pBitmap->IsScalingAllowed())
m_ScalingAllowed = false;
if (!pBitmap->IsAlphaAllowed())
m_AlphaAllowed = false;
if (!pBitmap->IsColorModulationAllowed())
m_ColorModulationAllowed = false;
pBitmap->Release();
}
return true;
}
} // End of namespace Sword25
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