1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
/*
* This code is based on Broken Sword 2.5 engine
*
* Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer
*
* Licensed under GNU GPL v2
*
*/
#define BS_LOG_PREFIX "ANIMATIONTEMPLATE"
#include "sword25/kernel/kernel.h"
#include "sword25/kernel/resource.h"
#include "sword25/kernel/outputpersistenceblock.h"
#include "sword25/kernel/inputpersistenceblock.h"
#include "sword25/gfx/animationresource.h"
#include "sword25/gfx/animationtemplate.h"
#include "sword25/gfx/animationtemplateregistry.h"
namespace Sword25 {
uint AnimationTemplate::create(const Common::String &sourceAnimation) {
AnimationTemplate *animationTemplatePtr = new AnimationTemplate(sourceAnimation);
if (animationTemplatePtr->isValid()) {
return AnimationTemplateRegistry::instance().resolvePtr(animationTemplatePtr);
} else {
delete animationTemplatePtr;
return 0;
}
}
uint AnimationTemplate::create(const AnimationTemplate &other) {
AnimationTemplate *animationTemplatePtr = new AnimationTemplate(other);
if (animationTemplatePtr->isValid()) {
return AnimationTemplateRegistry::instance().resolvePtr(animationTemplatePtr);
} else {
delete animationTemplatePtr;
return 0;
}
}
uint AnimationTemplate::create(InputPersistenceBlock &reader, uint handle) {
AnimationTemplate *animationTemplatePtr = new AnimationTemplate(reader, handle);
if (animationTemplatePtr->isValid()) {
return AnimationTemplateRegistry::instance().resolvePtr(animationTemplatePtr);
} else {
delete animationTemplatePtr;
return 0;
}
}
AnimationTemplate::AnimationTemplate(const Common::String &sourceAnimation) {
// Objekt registrieren.
AnimationTemplateRegistry::instance().registerObject(this);
_valid = false;
// Die Animations-Resource wird f�r die gesamte Lebensdauer des Objektes gelockt
_sourceAnimationPtr = requestSourceAnimation(sourceAnimation);
// Erfolg signalisieren
_valid = (_sourceAnimationPtr != 0);
}
AnimationTemplate::AnimationTemplate(const AnimationTemplate &other) : AnimationDescription() {
// Objekt registrieren.
AnimationTemplateRegistry::instance().registerObject(this);
_valid = false;
// Die Animations-Resource wird f�r die gesamte Lebensdauer des Objektes gelockt.
if (!other._sourceAnimationPtr)
return;
_sourceAnimationPtr = requestSourceAnimation(other._sourceAnimationPtr->getFileName());
// Alle Member kopieren.
_animationType = other._animationType;
_FPS = other._FPS;
_millisPerFrame = other._millisPerFrame;
_scalingAllowed = other._scalingAllowed;
_alphaAllowed = other._alphaAllowed;
_colorModulationAllowed = other._colorModulationAllowed;
_frames = other._frames;
_sourceAnimationPtr = other._sourceAnimationPtr;
_valid = other._valid;
_valid &= (_sourceAnimationPtr != 0);
}
AnimationTemplate::AnimationTemplate(InputPersistenceBlock &reader, uint handle) {
// Objekt registrieren.
AnimationTemplateRegistry::instance().registerObject(this, handle);
// Objekt laden.
_valid = unpersist(reader);
}
AnimationResource *AnimationTemplate::requestSourceAnimation(const Common::String &sourceAnimation) const {
ResourceManager *RMPtr = Kernel::getInstance()->getResourceManager();
Resource *resourcePtr;
if (NULL == (resourcePtr = RMPtr->requestResource(sourceAnimation)) || resourcePtr->getType() != Resource::TYPE_ANIMATION) {
BS_LOG_ERRORLN("The resource \"%s\" could not be requested or is has an invalid type. The animation template can't be created.", sourceAnimation.c_str());
return 0;
}
return static_cast<AnimationResource *>(resourcePtr);
}
AnimationTemplate::~AnimationTemplate() {
// Animations-Resource freigeben
if (_sourceAnimationPtr) {
_sourceAnimationPtr->release();
}
// Objekt deregistrieren
AnimationTemplateRegistry::instance().deregisterObject(this);
}
void AnimationTemplate::addFrame(int index) {
if (validateSourceIndex(index)) {
_frames.push_back(_sourceAnimationPtr->getFrame(index));
}
}
void AnimationTemplate::setFrame(int destIndex, int srcIndex) {
if (validateDestIndex(destIndex) && validateSourceIndex(srcIndex)) {
_frames[destIndex] = _sourceAnimationPtr->getFrame(srcIndex);
}
}
bool AnimationTemplate::validateSourceIndex(uint index) const {
if (index > _sourceAnimationPtr->getFrameCount()) {
BS_LOG_WARNINGLN("Tried to insert a frame (\"%d\") that does not exist in the source animation (\"%s\"). Ignoring call.",
index, _sourceAnimationPtr->getFileName().c_str());
return false;
} else
return true;
}
bool AnimationTemplate::validateDestIndex(uint index) const {
if (index > _frames.size()) {
BS_LOG_WARNINGLN("Tried to change a nonexistent frame (\"%d\") in a template animation. Ignoring call.",
index);
return false;
} else
return true;
}
void AnimationTemplate::setFPS(int FPS) {
_FPS = FPS;
_millisPerFrame = 1000000 / _FPS;
}
bool AnimationTemplate::persist(OutputPersistenceBlock &writer) {
bool Result = true;
// Parent persistieren.
Result &= AnimationDescription::persist(writer);
// Frameanzahl schreiben.
writer.write(_frames.size());
// Frames einzeln persistieren.
Common::Array<const Frame>::const_iterator Iter = _frames.begin();
while (Iter != _frames.end()) {
writer.write(Iter->hotspotX);
writer.write(Iter->hotspotY);
writer.write(Iter->flipV);
writer.write(Iter->flipH);
writer.writeString(Iter->fileName);
writer.writeString(Iter->action);
++Iter;
}
// Restliche Member persistieren.
writer.writeString(_sourceAnimationPtr->getFileName());
writer.write(_valid);
return Result;
}
bool AnimationTemplate::unpersist(InputPersistenceBlock &reader) {
bool result = true;
// Parent wieder herstellen.
result &= AnimationDescription::unpersist(reader);
// Frameanzahl lesen.
uint frameCount;
reader.read(frameCount);
// Frames einzeln wieder herstellen.
for (uint i = 0; i < frameCount; ++i) {
Frame frame;
reader.read(frame.hotspotX);
reader.read(frame.hotspotY);
reader.read(frame.flipV);
reader.read(frame.flipH);
reader.readString(frame.fileName);
reader.readString(frame.action);
_frames.push_back(frame);
}
// Die Animations-Resource wird f�r die gesamte Lebensdauer des Objektes gelockt
Common::String sourceAnimation;
reader.readString(sourceAnimation);
_sourceAnimationPtr = requestSourceAnimation(sourceAnimation);
reader.read(_valid);
return _sourceAnimationPtr && reader.isGood() && result;
}
} // End of namespace Sword25
|