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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * $URL$
 * $Id$
 *
 */

/*
 * This code is based on Broken Sword 2.5 engine
 *
 * Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer
 *
 * Licensed under GNU GPL v2
 *
 */

#include "sword25/gfx/bitmapresource.h"
#include "sword25/kernel/kernel.h"
#include "sword25/gfx/graphicengine.h"
#include "sword25/gfx/image/imageloader.h"
#include "sword25/package/packagemanager.h"

namespace Sword25 {

#define BS_LOG_PREFIX "BITMAP"

// Konstruktion / Destruktion
// --------------------------

BitmapResource::BitmapResource(const Common::String &filename, Image *pImage) :
	_valid(false),
	_pImage(pImage),
	Resource(filename, Resource::TYPE_BITMAP) {
	_valid = _pImage != 0;
}

BitmapResource::~BitmapResource() {
	delete _pImage;
}

// -----------------------------------------------------------------------------

uint BitmapResource::getPixel(int x, int y) const {
	BS_ASSERT(x >= 0 && x < _pImage->getWidth());
	BS_ASSERT(y >= 0 && y < _pImage->getHeight());

	return _pImage->getPixel(x, y);
}

} // End of namespace Sword25