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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * $URL$
 * $Id$
 *
 */

/*
 * This code is based on Libart_LGPL - library of basic graphic primitives
 *
 * Copyright (c) 1998 Raph Levien
 *
 * Licensed under GNU LGPL v2
 *
 */

/* Sort vector paths into sorted vector paths */

#include "art.h"

#include <stdlib.h>
#include <math.h>

/* reverse a list of points in place */
static void
reverse_points(ArtPoint *points, int n_points) {
	int i;
	ArtPoint tmp_p;

	for (i = 0; i < (n_points >> 1); i++) {
		tmp_p = points[i];
		points[i] = points[n_points - (i + 1)];
		points[n_points - (i + 1)] = tmp_p;
	}
}

/**
 * art_svp_from_vpath: Convert a vpath to a sorted vector path.
 * @vpath: #ArtVPath to convert.
 *
 * Converts a vector path into sorted vector path form. The svp form is
 * more efficient for rendering and other vector operations.
 *
 * Basically, the implementation is to traverse the vector path,
 * generating a new segment for each "run" of points in the vector
 * path with monotonically increasing Y values. All the resulting
 * values are then sorted.
 *
 * Note: I'm not sure that the sorting rule is correct with respect
 * to numerical stability issues.
 *
 * Return value: Resulting sorted vector path.
 **/
ArtSVP *
art_svp_from_vpath(ArtVpath *vpath) {
	int n_segs, n_segs_max;
	ArtSVP *svp;
	int dir;
	int new_dir;
	int i;
	ArtPoint *points;
	int n_points, n_points_max;
	double x, y;
	double x_min, x_max;

	n_segs = 0;
	n_segs_max = 16;
	svp = (ArtSVP *)malloc(sizeof(ArtSVP) +
	                          (n_segs_max - 1) * sizeof(ArtSVPSeg));

	dir = 0;
	n_points = 0;
	n_points_max = 0;
	points = NULL;
	i = 0;

	x = y = 0; /* unnecessary, given "first code must not be LINETO" invariant,
        but it makes gcc -Wall -ansi -pedantic happier */
	x_min = x_max = 0; /* same */

	while (vpath[i].code != ART_END) {
		if (vpath[i].code == ART_MOVETO || vpath[i].code == ART_MOVETO_OPEN) {
			if (points != NULL && n_points >= 2) {
				if (n_segs == n_segs_max) {
					n_segs_max <<= 1;
					svp = (ArtSVP *)realloc(svp, sizeof(ArtSVP) +
					                            (n_segs_max - 1) *
					                            sizeof(ArtSVPSeg));
				}
				svp->segs[n_segs].n_points = n_points;
				svp->segs[n_segs].dir = (dir > 0);
				if (dir < 0)
					reverse_points(points, n_points);
				svp->segs[n_segs].points = points;
				svp->segs[n_segs].bbox.x0 = x_min;
				svp->segs[n_segs].bbox.x1 = x_max;
				svp->segs[n_segs].bbox.y0 = points[0].y;
				svp->segs[n_segs].bbox.y1 = points[n_points - 1].y;
				n_segs++;
				points = NULL;
			}

			if (points == NULL) {
				n_points_max = 4;
				points = art_new(ArtPoint, n_points_max);
			}

			n_points = 1;
			points[0].x = x = vpath[i].x;
			points[0].y = y = vpath[i].y;
			x_min = x;
			x_max = x;
			dir = 0;
		} else { /* must be LINETO */
			new_dir = (vpath[i].y > y ||
			           (vpath[i].y == y && vpath[i].x > x)) ? 1 : -1;
			if (dir && dir != new_dir) {
				/* new segment */
				x = points[n_points - 1].x;
				y = points[n_points - 1].y;
				if (n_segs == n_segs_max) {
					n_segs_max <<= 1;
					svp = (ArtSVP *)realloc(svp, sizeof(ArtSVP) +
					                            (n_segs_max - 1) *
					                            sizeof(ArtSVPSeg));
				}
				svp->segs[n_segs].n_points = n_points;
				svp->segs[n_segs].dir = (dir > 0);
				if (dir < 0)
					reverse_points(points, n_points);
				svp->segs[n_segs].points = points;
				svp->segs[n_segs].bbox.x0 = x_min;
				svp->segs[n_segs].bbox.x1 = x_max;
				svp->segs[n_segs].bbox.y0 = points[0].y;
				svp->segs[n_segs].bbox.y1 = points[n_points - 1].y;
				n_segs++;

				n_points = 1;
				n_points_max = 4;
				points = art_new(ArtPoint, n_points_max);
				points[0].x = x;
				points[0].y = y;
				x_min = x;
				x_max = x;
			}

			if (points != NULL) {
				if (n_points == n_points_max)
					art_expand(points, ArtPoint, n_points_max);
				points[n_points].x = x = vpath[i].x;
				points[n_points].y = y = vpath[i].y;
				if (x < x_min) x_min = x;
				else if (x > x_max) x_max = x;
				n_points++;
			}
			dir = new_dir;
		}
		i++;
	}

	if (points != NULL) {
		if (n_points >= 2) {
			if (n_segs == n_segs_max) {
				n_segs_max <<= 1;
				svp = (ArtSVP *)realloc(svp, sizeof(ArtSVP) +
				                            (n_segs_max - 1) *
				                            sizeof(ArtSVPSeg));
			}
			svp->segs[n_segs].n_points = n_points;
			svp->segs[n_segs].dir = (dir > 0);
			if (dir < 0)
				reverse_points(points, n_points);
			svp->segs[n_segs].points = points;
			svp->segs[n_segs].bbox.x0 = x_min;
			svp->segs[n_segs].bbox.x1 = x_max;
			svp->segs[n_segs].bbox.y0 = points[0].y;
			svp->segs[n_segs].bbox.y1 = points[n_points - 1].y;
			n_segs++;
		} else
			free(points);
	}

	svp->n_segs = n_segs;

	qsort(&svp->segs, n_segs, sizeof(ArtSVPSeg), art_svp_seg_compare);

	return svp;
}