1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
/*
* This code is based on Broken Sword 2.5 engine
*
* Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer
*
* Licensed under GNU GPL v2
*
*/
#ifndef SWORD25_B25SLOADER_H
#define SWORD25_B25SLOADER_H
// -----------------------------------------------------------------------------
// Includes
// -----------------------------------------------------------------------------
#include "sword25/kernel/common.h"
#include "sword25/gfx/image/imageloader.h"
namespace Sword25 {
// -----------------------------------------------------------------------------
// Klassendeklaration
// -----------------------------------------------------------------------------
class B25SLoader : public ImageLoader {
public:
static ImageLoader *CreateInstance() {
#include "sword25/kernel/memlog_off.h"
return static_cast<ImageLoader *>(new B25SLoader());
#include "sword25/kernel/memlog_on.h"
}
protected:
virtual bool IsCorrectImageFormat(const char *FileDataPtr, unsigned int FileSize);
virtual bool DecodeImage(const char *FileDataPtr, unsigned int FileSize, GraphicEngine::COLOR_FORMATS ColorFormat, byte *&UncompressedDataPtr,
int &Width, int &Height, int &Pitch);
virtual bool ImageProperties(const char *FileDataPtr, unsigned int FileSize, GraphicEngine::COLOR_FORMATS &ColorFormat, int &Width, int &Height);
};
} // End of namespace Sword25
#endif
|