aboutsummaryrefslogtreecommitdiff
path: root/engines/sword25/gfx/image/imageloader.cpp
blob: 998c784c335212efadacb47ad8118737bf54f6b9 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * $URL$
 * $Id$
 *
 */

/* 
 * This code is based on Broken Sword 2.5 engine
 *
 * Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer
 *
 * Licensed under GNU GPL v2
 *
 */

#include "sword25/gfx/image/imageloader.h"
#include "sword25/gfx/image/imageloader_ids.h"

#define BS_LOG_PREFIX "IMAGELOADER"

// Statische Elemente der Klasse BS_ImageLoader intialisieren.
std::list<BS_ImageLoader*> BS_ImageLoader::_ImageLoaderList;
bool BS_ImageLoader::_ImageLoaderListInitialized = false;

// Lade Methode
// ------------

bool BS_ImageLoader::LoadImage(const char* pFileData, unsigned int FileSize, 
							   BS_GraphicEngine::COLOR_FORMATS ColorFormat, 
							   char*& pUncompressedData, 
							   int& Width, int& Height, 
							   int& Pitch)
{
	// Falls die Liste der BS_ImageLoader noch nicht initialisiert wurde, wird dies getan.
	if (!_ImageLoaderListInitialized)
		_InitializeLoaderList();

	// Passenden BS_ImageLoader finden und Bild dekodieren
	BS_ImageLoader* pLoader = _FindSuitableImageLoader(pFileData, FileSize);
	if (pLoader)
	{
		return pLoader->DecodeImage(pFileData, FileSize,
									ColorFormat,
									pUncompressedData,
									Width, Height,
									Pitch);
	}

	return false;
}

// Info Methode
// ------------

bool BS_ImageLoader::ExtractImageProperties(const char* pFileData, unsigned int FileSize,
											BS_GraphicEngine::COLOR_FORMATS& ColorFormat,
											int& Width, int& Height)
{
	// Falls die Liste der BS_ImageLoader noch nicht initialisiert wurde, wird dies getan.
	if (!_ImageLoaderListInitialized)
		_InitializeLoaderList();

	// Passenden BS_ImageLoader finden und Bildeigenschaften auslesen.
	BS_ImageLoader* pLoader = _FindSuitableImageLoader(pFileData, FileSize);
	if (pLoader)
	{
		return pLoader->ImageProperties(pFileData, FileSize,
										ColorFormat,
										Width, Height);
	}

	return false;
}

// Verwaltungs Methoden
// --------------------

void BS_ImageLoader::_InitializeLoaderList()
{
	// Von jedem BS_ImageLoader wird eine Instanz erzeugt, diese f�gen sich selbst�ndig in die BS_ImageLoader-Liste ein.
	for (int i = 0; i < BS_IMAGELOADER_COUNT; i++)
		BS_IMAGELOADER_IDS[i]();

	// Die Liste als gef�llt markieren.
	_ImageLoaderListInitialized = true;

	// Sicherstellen, dass beim Beenden alle BS_ImageLoader Instanzen zerst�rt werden.
	atexit(BS_ImageLoader::_DeinitializeLoaderList);
}

void BS_ImageLoader::_DeinitializeLoaderList()
{
	while (!_ImageLoaderList.empty())
	{
		delete _ImageLoaderList.back();
		_ImageLoaderList.pop_back();
	}
}

BS_ImageLoader* BS_ImageLoader::_FindSuitableImageLoader(const char* pFileData, unsigned int FileSize)
{
	// Alle BS_ImageLoader-Objekte durchgehen, bis eins gefunden wurde, dass das Bild laden kann
	std::list<BS_ImageLoader*>::iterator Iter = _ImageLoaderList.begin();
	for (; Iter != _ImageLoaderList.end(); ++Iter)
	{
		// Falls ein geeigneter BS-ImageLoader gefunden wurde, wird er zur�ckgegeben.
		if ((*Iter)->IsCorrectImageFormat(pFileData, FileSize))
		{
			return (*Iter);
		}
	}

	// Es konnte kein passender BS_ImageLoader gefunden werden.
	BS_LOG_ERRORLN("Could not find suitable image loader for image data.");
	return NULL;
}