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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on Broken Sword 2.5 engine
*
* Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer
*
* Licensed under GNU GPL v2
*
*/
#ifndef SWORD25_IMGLOADER_H
#define SWORD25_IMGLOADER_H
#include "sword25/kernel/common.h"
#include "sword25/gfx/graphicengine.h"
namespace Sword25 {
/**
* Class for loading PNG files, and PNG data embedded into savegames.
*
* Originally written by Malte Thiesen.
*/
class ImgLoader {
protected:
ImgLoader() {} // Protected constructor to prevent instances
public:
/**
* Decode an image.
* @param[in] fileDatePtr pointer to the image data
* @param[in] fileSize size of the image data in bytes
* @param[out] pUncompressedData if successful, this is set to a pointer containing the decoded image data
* @param[out] width if successful, this is set to the width of the image
* @param[out] height if successful, this is set to the height of the image
* @param[out] pitch if successful, this is set to the number of bytes per scanline in the image
* @return false in case of an error
*
* @remark The size of the output data equals pitch * height.
* @remark This function does not free the image buffer passed to it,
* it is the callers responsibility to do so.
*/
static bool decodePNGImage(const byte *pFileData, uint fileSize,
byte *&pUncompressedData,
int &width, int &height,
int &pitch);
static bool decodeThumbnailImage(const byte *pFileData, uint fileSize,
byte *&pUncompressedData,
int &width, int &height,
int &pitch);
};
} // End of namespace Sword25
#endif
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