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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on Broken Sword 2.5 engine
*
* Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer
*
* Licensed under GNU GPL v2
*
*/
#ifndef SWORD25_SWIMAGE_H
#define SWORD25_SWIMAGE_H
#include "sword25/kernel/common.h"
#include "sword25/gfx/image/image.h"
#include "sword25/gfx/graphicengine.h"
namespace Sword25 {
class SWImage : public Image {
public:
SWImage(const Common::String &filename, bool &result);
virtual ~SWImage();
virtual int getWidth() const {
return _image.w;
}
virtual int getHeight() const {
return _image.h;
}
virtual GraphicEngine::COLOR_FORMATS getColorFormat() const {
return GraphicEngine::CF_ARGB32;
}
virtual bool blit(int posX = 0, int posY = 0,
int flipping = Graphics::FLIP_NONE,
Common::Rect *pPartRect = NULL,
uint color = BS_ARGB(255, 255, 255, 255),
int width = -1, int height = -1,
RectangleList *updateRects = 0);
virtual bool fill(const Common::Rect *fillRectPtr, uint color);
virtual bool setContent(const byte *pixeldata, uint size, uint offset, uint stride);
virtual uint getPixel(int x, int y);
virtual bool isBlitSource() const {
return false;
}
virtual bool isBlitTarget() const {
return false;
}
virtual bool isScalingAllowed() const {
return false;
}
virtual bool isFillingAllowed() const {
return false;
}
virtual bool isAlphaAllowed() const {
return false;
}
virtual bool isColorModulationAllowed() const {
return false;
}
virtual bool isSetContentAllowed() const {
return false;
}
private:
Graphics::Surface _image;
};
} // End of namespace Sword25
#endif
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