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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
/*
* This code is based on Broken Sword 2.5 engine
*
* Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer
*
* Licensed under GNU GPL v2
*
*/
#ifndef SWORD25_VECTORIMAGE_H
#define SWORD25_VECTORIMAGE_H
// -----------------------------------------------------------------------------
// Includes
// -----------------------------------------------------------------------------
#include "sword25/kernel/common.h"
#include "sword25/gfx/image/image.h"
#include "common/rect.h"
#include <libart_lgpl/art_vpath.h>
#include <libart_lgpl/art_bpath.h>
#include <libart_lgpl/art_misc.h>
namespace Sword25 {
class VectorImage;
/**
@brief Pfadinformationen zu BS_VectorImageElement Objekten
Jedes BS_VectorImageElement besteht aus Kantenz�gen, oder auch Pfaden. Jeder dieser Pfad hat Eigenschaften, die in Objekten diesen Typs
gespeichert werden.
*/
class VectorPathInfo {
public:
VectorPathInfo(ArtVpath *vec, uint lineStyle, uint fillStyle0, uint fillStyle1) :
_vec(vec), _lineStyle(lineStyle), _fillStyle0(fillStyle0), _fillStyle1(fillStyle1) {}
VectorPathInfo() {
_lineStyle = _fillStyle0 = _fillStyle1 = 0;
_vec = 0;
}
ArtVpath *getVec() const {
return _vec;
}
uint getLineStyle() const {
return _lineStyle;
}
uint getFillStyle0() const {
return _fillStyle0;
}
uint getFillStyle1() const {
return _fillStyle1;
}
private:
ArtVpath *_vec;
uint _lineStyle;
uint _fillStyle0;
uint _fillStyle1;
};
/**
@brief Ein Element eines Vektorbild. Ein BS_VectorImage besteht aus diesen Elementen, die jeweils einen Teil der Graphik definieren.
Werden alle Elemente eines Vektorbildes �bereinandergelegt, ergibt sich das komplette Bild.
*/
class VectorImageElement {
friend class VectorImage;
public:
uint getPathCount() const {
return _pathInfos.size();
}
const VectorPathInfo &getPathInfo(uint pathNr) const {
BS_ASSERT(pathNr < getPathCount());
return _pathInfos[pathNr];
}
double getLineStyleWidth(uint lineStyle) const {
BS_ASSERT(lineStyle < _lineStyles.size());
return _lineStyles[lineStyle].width;
}
uint getLineStyleCount() const {
return _lineStyles.size();
}
uint32 getLineStyleColor(uint lineStyle) const {
BS_ASSERT(lineStyle < _lineStyles.size());
return _lineStyles[lineStyle].color;
}
uint getFillStyleCount() const {
return _fillStyles.size();
}
uint32 getFillStyleColor(uint fillStyle) const {
BS_ASSERT(fillStyle < _fillStyles.size());
return _fillStyles[fillStyle];
}
const Common::Rect &getBoundingBox() const {
return _boundingBox;
}
private:
struct LineStyleType {
LineStyleType(double width_, uint32 color_) : width(width_), color(color_) {}
LineStyleType() { width = 0; color = 0; }
double width;
uint32 color;
};
Common::Array<VectorPathInfo> _pathInfos;
Common::Array<LineStyleType> _lineStyles;
Common::Array<uint32> _fillStyles;
Common::Rect _boundingBox;
};
/**
@brief Eine Vektorgraphik
Objekte dieser Klasse enthalten die Informationen eines SWF-Shapes.
*/
class VectorImage : public Image {
public:
VectorImage(const byte *pFileData, uint fileSize, bool &success);
~VectorImage();
uint getElementCount() const {
return _elements.size();
}
const VectorImageElement &getElement(uint elementNr) const {
BS_ASSERT(elementNr < _elements.size());
return _elements[elementNr];
}
const Common::Rect &getBoundingBox() const {
return _boundingBox;
}
//
// Die abstrakten Methoden von BS_Image
//
virtual int getWidth() const {
return _boundingBox.width();
}
virtual int getHeight() const {
return _boundingBox.height();
}
virtual GraphicEngine::COLOR_FORMATS getColorFormat() const {
return GraphicEngine::CF_ARGB32;
}
virtual bool fill(const Common::Rect *pFillRect = 0, uint color = BS_RGB(0, 0, 0));
void render(int width, int height);
virtual uint getPixel(int x, int y);
virtual bool isBlitSource() const {
return true;
}
virtual bool isBlitTarget() const {
return false;
}
virtual bool isScalingAllowed() const {
return true;
}
virtual bool isFillingAllowed() const {
return false;
}
virtual bool isAlphaAllowed() const {
return true;
}
virtual bool isColorModulationAllowed() const {
return true;
}
virtual bool isSetContentAllowed() const {
return false;
}
virtual bool setContent(const byte *pixeldata, uint size, uint offset, uint stride);
virtual bool blit(int posX = 0, int posY = 0,
int flipping = FLIP_NONE,
Common::Rect *pPartRect = NULL,
uint color = BS_ARGB(255, 255, 255, 255),
int width = -1, int height = -1);
class SWFBitStream;
private:
bool parseDefineShape(uint shapeType, SWFBitStream &bs);
bool parseStyles(uint shapeType, SWFBitStream &bs, uint &numFillBits, uint &numLineBits);
ArtBpath *storeBez(ArtBpath *bez, int lineStyle, int fillStyle0, int fillStyle1, int *bezNodes, int *bezAllocated);
Common::Array<VectorImageElement> _elements;
Common::Rect _boundingBox;
byte *_pixelData;
};
} // End of namespace Sword25
#endif
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