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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
/*
* This code is based on Broken Sword 2.5 engine
*
* Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer
*
* Licensed under GNU GPL v2
*
*/
#ifndef SWORD25_VECTORIMAGE_H
#define SWORD25_VECTORIMAGE_H
// -----------------------------------------------------------------------------
// Includes
// -----------------------------------------------------------------------------
#include "sword25/kernel/common.h"
#include "sword25/gfx/image/image.h"
#include "sword25/math/rect.h"
#if 0
#include <vector>
#include "agg_path_storage.h"
#endif
namespace Sword25 {
class BS_VectorImage;
/**
@brief Pfadinformationen zu BS_VectorImageElement Objekten
Jedes BS_VectorImageElement besteht aus Kantenz�gen, oder auch Pfaden. Jeder dieser Pfad hat Eigenschaften, die in Objekten diesen Typs
gespeichert werden.
*/
class BS_VectorPathInfo {
public:
BS_VectorPathInfo(unsigned int ID, unsigned int LineStyle, unsigned int FillStyle0, unsigned int FillStyle1) :
m_ID(ID), m_LineStyle(LineStyle), m_FillStyle0(FillStyle0), m_FillStyle1(FillStyle1) {}
BS_VectorPathInfo() {
m_ID = m_LineStyle = m_FillStyle0 = m_FillStyle1 = 0;
}
unsigned int GetID() const {
return m_ID;
}
unsigned int GetLineStyle() const {
return m_LineStyle;
}
unsigned int GetFillStyle0() const {
return m_FillStyle0;
}
unsigned int GetFillStyle1() const {
return m_FillStyle1;
}
private:
unsigned int m_ID;
unsigned int m_LineStyle;
unsigned int m_FillStyle0;
unsigned int m_FillStyle1;
};
/**
@brief Ein Element eines Vektorbild. Ein BS_VectorImage besteht aus diesen Elementen, die jeweils einen Teil der Graphik definieren.
Werden alle Elemente eines Vektorbildes �bereinandergelegt, ergibt sich das komplette Bild.
*/
class BS_VectorImageElement {
friend class BS_VectorImage;
public:
#if 0 // TODO
const agg::path_storage &GetPaths() const {
return m_Paths;
}
#endif
unsigned int GetPathCount() const {
return m_PathInfos.size();
}
const BS_VectorPathInfo &GetPathInfo(unsigned int PathNr) const {
BS_ASSERT(PathNr < GetPathCount());
return m_PathInfos[PathNr];
}
double GetLineStyleWidth(unsigned int LineStyle) const {
BS_ASSERT(LineStyle < m_LineStyles.size());
return m_LineStyles[LineStyle].Width;
}
unsigned int GetLineStyleCount() const {
return m_LineStyles.size();
}
uint32 GetLineStyleColor(unsigned int LineStyle) const {
BS_ASSERT(LineStyle < m_LineStyles.size());
return m_LineStyles[LineStyle].Color;
}
unsigned int GetFillStyleCount() const {
return m_FillStyles.size();
}
uint32 GetFillStyleColor(unsigned int FillStyle) const {
BS_ASSERT(FillStyle < m_FillStyles.size());
return m_FillStyles[FillStyle];
}
const BS_Rect &GetBoundingBox() const {
return m_BoundingBox;
}
private:
struct LineStyleType {
LineStyleType(double Width_, uint32 Color_) : Width(Width_), Color(Color_) {}
LineStyleType() { Width = 0; Color = 0; }
double Width;
uint32 Color;
};
#if 0 // TODO
agg::path_storage m_Paths;
#endif
Common::Array<BS_VectorPathInfo> m_PathInfos;
Common::Array<LineStyleType> m_LineStyles;
Common::Array<uint32> m_FillStyles;
BS_Rect m_BoundingBox;
};
/**
@brief Eine Vektorgraphik
Objekte dieser Klasse enthalten die Informationen eines SWF-Shapes.
*/
class BS_VectorImage : public BS_Image {
public:
BS_VectorImage(const unsigned char *pFileData, unsigned int FileSize, bool &Success);
unsigned int GetElementCount() const {
return m_Elements.size();
}
const BS_VectorImageElement &GetElement(unsigned int ElementNr) const {
BS_ASSERT(ElementNr < m_Elements.size());
return m_Elements[ElementNr];
}
const BS_Rect &GetBoundingBox() const {
return m_BoundingBox;
}
//
// Die abstrakten Methoden von BS_Image
//
virtual int GetWidth() const {
return m_BoundingBox.GetWidth();
}
virtual int GetHeight() const {
return m_BoundingBox.GetHeight();
}
virtual BS_GraphicEngine::COLOR_FORMATS GetColorFormat() const {
return BS_GraphicEngine::CF_ARGB32;
}
virtual bool Fill(const BS_Rect *pFillRect = 0, unsigned int Color = BS_RGB(0, 0, 0));
virtual unsigned int GetPixel(int X, int Y);
virtual bool IsBlitSource() const {
return true;
}
virtual bool IsBlitTarget() const {
return false;
}
virtual bool IsScalingAllowed() const {
return true;
}
virtual bool IsFillingAllowed() const {
return false;
}
virtual bool IsAlphaAllowed() const {
return true;
}
virtual bool IsColorModulationAllowed() const {
return true;
}
virtual bool IsSetContentAllowed() const {
return false;
}
virtual bool SetContent(const byte *Pixeldata, uint size, unsigned int Offset, unsigned int Stride);
virtual bool Blit(int PosX = 0, int PosY = 0,
int Flipping = FLIP_NONE,
BS_Rect *pPartRect = NULL,
unsigned int Color = BS_ARGB(255, 255, 255, 255),
int Width = -1, int Height = -1);
class SWFBitStream;
private:
bool ParseDefineShape(unsigned int ShapeType, SWFBitStream &bs);
bool ParseStyles(unsigned int ShapeType, SWFBitStream &bs, unsigned int &NumFillBits, unsigned int &NumLineBits);
Common::Array<BS_VectorImageElement> m_Elements;
BS_Rect m_BoundingBox;
};
} // End of namespace Sword25
#endif
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