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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * $URL$
 * $Id$
 *
 */

/* 
 * This code is based on Broken Sword 2.5 engine
 *
 * Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer
 *
 * Licensed under GNU GPL v2
 *
 */

#ifndef SWORD25_VECTORIMAGE_H
#define SWORD25_VECTORIMAGE_H

// -----------------------------------------------------------------------------
// Includes
// -----------------------------------------------------------------------------

#include "sword25/kernel/common.h"
#include "sword25/gfx/image/image.h"
#include "sword25/math/rect.h"

#include <vector>
#include "agg_path_storage.h"
#include "agg_color_rgba.h"


namespace Sword25 {

class BS_VectorImage;

/**
	@brief Pfadinformationen zu BS_VectorImageElement Objekten

	Jedes BS_VectorImageElement besteht aus Kantenz�gen, oder auch Pfaden. Jeder dieser Pfad hat Eigenschaften, die in Objekten diesen Typs
	gespeichert werden.
*/

class BS_VectorPathInfo
{
public:
	BS_VectorPathInfo(unsigned int ID, unsigned int LineStyle, unsigned int FillStyle0, unsigned int FillStyle1) :
	  m_ID(ID), m_LineStyle(LineStyle), m_FillStyle0(FillStyle0), m_FillStyle1(FillStyle1) {};

	unsigned int GetID() const { return m_ID; }
	unsigned int GetLineStyle() const { return m_LineStyle; }
	unsigned int GetFillStyle0() const { return m_FillStyle0; }
	unsigned int GetFillStyle1() const { return m_FillStyle1; }

private:
	unsigned int m_ID;
	unsigned int m_LineStyle;
	unsigned int m_FillStyle0;
	unsigned int m_FillStyle1;
};


/**
	@brief Ein Element eines Vektorbild. Ein BS_VectorImage besteht aus diesen Elementen, die jeweils einen Teil der Graphik definieren.
		   Werden alle Elemente eines Vektorbildes �bereinandergelegt, ergibt sich das komplette Bild.
*/
class BS_VectorImageElement
{
friend BS_VectorImage;
public:
	const agg::path_storage &	GetPaths() const { return m_Paths; }
	unsigned int				GetPathCount() const { return m_PathInfos.size(); }
	const BS_VectorPathInfo &	GetPathInfo(unsigned int PathNr) const { BS_ASSERT(PathNr < GetPathCount()); return m_PathInfos[PathNr]; }

	double GetLineStyleWidth(unsigned int LineStyle) const
	{
		BS_ASSERT(LineStyle < m_LineStyles.size());
		return m_LineStyles[LineStyle].Width;
	}

	unsigned int GetLineStyleCount() const { return m_LineStyles.size(); }

	const agg::rgba8 & GetLineStyleColor(unsigned int LineStyle) const
	{
		BS_ASSERT(LineStyle < m_LineStyles.size());
		return m_LineStyles[LineStyle].Color;
	}

	unsigned int GetFillStyleCount() const { return m_FillStyles.size(); }

	const agg::rgba8 & GetFillStyleColor(unsigned int FillStyle) const
	{
		BS_ASSERT(FillStyle < m_FillStyles.size());
		return m_FillStyles[FillStyle];
	}

	const BS_Rect & GetBoundingBox() const { return m_BoundingBox; }	

private:
	struct LineStyleType
	{
		LineStyleType(double Width_, const agg::rgba8 & Color_) : Width(Width_), Color(Color_) {};
		double		Width;
		agg::rgba8	Color;
	};

	agg::path_storage				m_Paths;
	std::vector<BS_VectorPathInfo>	m_PathInfos;
	std::vector<LineStyleType>		m_LineStyles;
	std::vector<agg::rgba8>			m_FillStyles;
	BS_Rect							m_BoundingBox;
};


/**
	@brief Eine Vektorgraphik

	Objekte dieser Klasse enthalten die Informationen eines SWF-Shapes.
*/

class BS_VectorImage : public BS_Image
{
public:
	BS_VectorImage(const unsigned char * pFileData, unsigned int FileSize, bool & Success);

	unsigned int GetElementCount() const { return m_Elements.size(); }
	const BS_VectorImageElement & GetElement(unsigned int ElementNr) const
	{
		BS_ASSERT(ElementNr < m_Elements.size());
		return m_Elements[ElementNr];
	}
	const BS_Rect & GetBoundingBox() const { return m_BoundingBox; }

	//
	// Die abstrakten Methoden von BS_Image
	//
	virtual int GetWidth() const { return m_BoundingBox.GetWidth(); }
	virtual int GetHeight() const { return m_BoundingBox.GetHeight(); }
	virtual BS_GraphicEngine::COLOR_FORMATS GetColorFormat() const { return BS_GraphicEngine::CF_ARGB32; }
	virtual bool Fill(const BS_Rect* pFillRect = 0, unsigned int Color = BS_RGB(0, 0, 0));
	virtual unsigned int GetPixel(int X, int Y);
	virtual bool IsBlitSource() const { return true; }
	virtual bool IsBlitTarget() const { return false; }
	virtual bool IsScalingAllowed() const { return true; }
	virtual bool IsFillingAllowed() const { return false; }
	virtual bool IsAlphaAllowed() const { return true; }
	virtual bool IsColorModulationAllowed() const { return true; }
	virtual bool IsSetContentAllowed() const { return false; }
	virtual bool SetContent(const std::vector<unsigned char> & Pixeldata, unsigned int Offset, unsigned int Stride);
	virtual bool Blit(int PosX = 0, int PosY = 0,
					  int Flipping = FLIP_NONE,
					  BS_Rect* pPartRect = NULL,
					  unsigned int Color = BS_ARGB(255, 255, 255, 255),
					  int Width = -1, int Height = -1);

	class SWFBitStream;

private:
	bool ParseDefineShape(unsigned int ShapeType, SWFBitStream & bs);
	bool ParseStyles(unsigned int ShapeType, SWFBitStream & bs, unsigned int & NumFillBits, unsigned int & NumLineBits);

	std::vector<BS_VectorImageElement>	m_Elements;
	BS_Rect								m_BoundingBox;
};

} // End of namespace Sword25

#endif