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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
/*
* This code is based on Broken Sword 2.5 engine
*
* Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer
*
* Licensed under GNU GPL v2
*
*/
#ifndef SWORD25_VECTORIMAGERENDERER_H
#define SWORD25_VECTORIMAGERENDERER_H
// -----------------------------------------------------------------------------
// Includes
// -----------------------------------------------------------------------------
#include "sword25/kernel/common.h"
#if 0 // TODO
#include "agg_rendering_buffer.h"
#include "agg_pixfmt_rgba.h"
#include "agg_renderer_scanline.h"
#include "agg_rasterizer_scanline_aa.h"
#include "agg_rasterizer_compound_aa.h"
#include "agg_scanline_u.h"
#include "agg_scanline_bin.h"
#include "agg_trans_affine.h"
#include "agg_span_allocator.h"
#endif
namespace Sword25 {
class BS_VectorImage;
/**
@brief Rendert BS_VectorImage Objekte
*/
class BS_VectorImageRenderer {
public:
BS_VectorImageRenderer();
bool Render(const BS_VectorImage &VectorImage,
float ScaleFactorX, float ScaleFactorY,
unsigned int &Width, unsigned int &Height,
byte *ImageData,
float LineScaleFactor = 1.0f,
bool NoAlphaShapes = false);
private:
#if 0
typedef agg::pixfmt_rgba32_pre PixelFormatType;
typedef agg::renderer_base<PixelFormatType> BaseRendererType;
typedef agg::renderer_scanline_aa_solid<BaseRendererType> ScanlineRendererType;
agg::rendering_buffer rbuf;
PixelFormatType PixelFormat;
BaseRendererType BaseRenderer;
ScanlineRendererType ScanlineRenderer;
agg::rasterizer_scanline_aa<agg::rasterizer_sl_clip_dbl> Rasterizer;
agg::rasterizer_compound_aa<agg::rasterizer_sl_clip_dbl> CompoundRasterizer;
agg::scanline_u8 Scanline;
agg::scanline_bin ScanlineBin;
agg::trans_affine Scale;
agg::span_allocator<agg::rgba8> Alloc;
#endif
};
} // End of namespace Sword25
#endif
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