aboutsummaryrefslogtreecommitdiff
path: root/engines/sword25/gfx/opengl/openglgfx.h
blob: 15dad2203b4fef7453de5ca7c6bd8c682fce5cb9 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * $URL$
 * $Id$
 *
 */

/* 
 * This code is based on Broken Sword 2.5 engine
 *
 * Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer
 *
 * Licensed under GNU GPL v2
 *
 */

#ifndef SWORD25_OPENGLGFX_H
#define SWORD25_OPENGLGFX_H

// -----------------------------------------------------------------------------
// INCLUDES
// -----------------------------------------------------------------------------

#include "sword25/kernel/memlog_off.h"
#include <memory>
#include <vector>
#include "sword25/kernel/memlog_on.h"

#include "sword25/kernel/common.h"
#include "sword25/gfx/graphicengine.h"
#include "sword25/gfx/renderobjectptr.h"
#include "sword25/util/glsprites/glsprites.h"

// -----------------------------------------------------------------------------
// FORWARD DECLARATIONS
// -----------------------------------------------------------------------------

class BS_Kernel;
class BS_Service;
class BS_Resource;
class BS_Panel;
class BS_Image;
class BS_RenderObjectManager;


// -----------------------------------------------------------------------------
// CLASS DECLARATION
// -----------------------------------------------------------------------------

class BS_OpenGLGfx : public BS_GraphicEngine
{
public:
	BS_OpenGLGfx(BS_Kernel* pKernel);
	virtual ~BS_OpenGLGfx();

	// Interface
	// ---------
	virtual bool		Init(int Width, int Height, int BitDepth, int BackbufferCount, bool Windowed);
	virtual bool		StartFrame(bool UpdateAll);
	virtual bool		EndFrame();

	virtual BS_RenderObjectPtr<BS_Panel> GetMainPanel();

	virtual void		SetVsync(bool Vsync);
	virtual bool		GetVsync() const;

	virtual bool		Fill(const BS_Rect* FillRectPtr = 0, unsigned int Color = BS_RGB(0, 0, 0));
	virtual bool		GetScreenshot(unsigned int & Width, unsigned int & Height, std::vector<unsigned int> & Data);

	// Resource-Managing Methoden
	// --------------------------
	virtual BS_Resource*	LoadResource(const std::string& FileName);
	virtual bool			CanLoadResource(const std::string& FileName);

	// Debugging Methoden
	// ------------------
	virtual void DrawDebugLine(const BS_Vertex & Start, const BS_Vertex & End, unsigned int Color);
	static const char * GetGLSResultString(GLS_Result Result);

	// Persistenz Methoden
	// -------------------
	virtual bool Persist(BS_OutputPersistenceBlock & Writer);
	virtual bool Unpersist(BS_InputPersistenceBlock & Reader);

private:
	bool				m_GLspritesInitialized;

	BS_RenderObjectPtr<BS_Panel> m_MainPanelPtr;

	std::auto_ptr<BS_RenderObjectManager>	m_RenderObjectManagerPtr;

	struct DebugLine
	{
		DebugLine(const BS_Vertex & _Start, const BS_Vertex & _End, unsigned int _Color) :
			Start(_Start),
			End(_End),
			Color(_Color) {};
			
		BS_Vertex		Start;
		BS_Vertex		End;
		unsigned int	Color;
	};

	std::vector<DebugLine> m_DebugLines;

	static bool ReadFramebufferContents(unsigned int Width, unsigned int Height, std::vector<unsigned int> & Data);
	static void ReverseRGBAComponentOrder(std::vector<unsigned int> & Data);
	static void FlipImagedataVertical(unsigned int Width, unsigned int Height, std::vector<unsigned int> & Data);
};

#endif