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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
/*
* This code is based on Broken Sword 2.5 engine
*
* Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer
*
* Licensed under GNU GPL v2
*
*/
#ifndef SWORD25_SWIMAGE_H
#define SWORD25_SWIMAGE_H
// -----------------------------------------------------------------------------
// INCLUDES
// -----------------------------------------------------------------------------
#include "sword25/kernel/common.h"
#include "sword25/gfx/image/image.h"
#include "sword25/gfx/graphicengine.h"
namespace Sword25 {
// -----------------------------------------------------------------------------
// CLASS DEFINITION
// -----------------------------------------------------------------------------
class SWImage : public Image {
public:
SWImage(const Common::String &Filename, bool &Result);
virtual ~SWImage();
virtual int GetWidth() const {
return m_Width;
}
virtual int GetHeight() const {
return m_Height;
}
virtual GraphicEngine::COLOR_FORMATS GetColorFormat() const {
return GraphicEngine::CF_ARGB32;
}
virtual bool Blit(int PosX = 0, int PosY = 0,
int Flipping = Image::FLIP_NONE,
BS_Rect *pPartRect = NULL,
unsigned int Color = BS_ARGB(255, 255, 255, 255),
int Width = -1, int Height = -1);
virtual bool Fill(const BS_Rect *FillRectPtr, unsigned int Color);
virtual bool SetContent(const byte *Pixeldata, uint size, unsigned int Offset, unsigned int Stride);
virtual unsigned int GetPixel(int X, int Y);
virtual bool IsBlitSource() const {
return false;
}
virtual bool IsBlitTarget() const {
return false;
}
virtual bool IsScalingAllowed() const {
return false;
}
virtual bool IsFillingAllowed() const {
return false;
}
virtual bool IsAlphaAllowed() const {
return false;
}
virtual bool IsColorModulationAllowed() const {
return false;
}
virtual bool IsSetContentAllowed() const {
return false;
}
private:
unsigned int *_ImageDataPtr;
int m_Width;
int m_Height;
};
} // End of namespace Sword25
#endif
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