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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

/*
 * This code is based on Broken Sword 2.5 engine
 *
 * Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer
 *
 * Licensed under GNU GPL v2
 *
 */

// Disable symbol overrides so that we can use png.h
#define FORBIDDEN_SYMBOL_ALLOW_ALL

#include "common/memstream.h"
#include "common/textconsole.h"
#include "sword25/gfx/screenshot.h"
#include "sword25/kernel/filesystemutil.h"

namespace Sword25 {

#define THUMBNAIL_VERSION 1

bool Screenshot::saveToFile(Graphics::Surface *data, Common::WriteStream *stream) {
	// Convert the RGBA data to RGB
	const byte *pSrc = (const byte *)data->getBasePtr(0, 0);

	// Write our own custom header
	stream->writeUint32BE(MKTAG('S','C','R','N'));	// SCRN, short for "Screenshot"
	stream->writeUint16LE(data->w);
	stream->writeUint16LE(data->h);
	stream->writeByte(THUMBNAIL_VERSION);

	for (uint y = 0; y < data->h; y++) {
		for (uint x = 0; x < data->w; x++) {
			// This is only called by createThumbnail below, which
			// provides a fake 'surface' with LE data in it.
			uint32 srcPixel = READ_LE_UINT32(pSrc);
			pSrc += sizeof(uint32);
			stream->writeByte((srcPixel >> 16) & 0xff); // R
			stream->writeByte((srcPixel >> 8) & 0xff);  // G
			stream->writeByte(srcPixel & 0xff);         // B
		}
	}

	return true;
}

// -----------------------------------------------------------------------------

Common::SeekableReadStream *Screenshot::createThumbnail(Graphics::Surface *data) {
	// This method takes a screen image with a dimension of 800x600, and creates a screenshot with a dimension of 200x125.
	// First 50 pixels are cut off the top and bottom (the interface boards in the game). The remaining image of 800x500 
	// will be on a 16th of its size, reduced by being handed out in 4x4 pixel blocks and the average of each block 
	// generates a pixel of the target image. Finally, the result as a PNG file is stored as a file.

	// The source image must be 800x600.
	if (data->w != 800 || data->h != 600 || data->format.bytesPerPixel != 4) {
		error("The sreenshot dimensions have to be 800x600 in order to be saved as a thumbnail.");
		return false;
	}

	// Buffer for the output thumbnail
	Graphics::Surface thumbnail;
	thumbnail.create(200, 125, g_system->getScreenFormat());

	// �ber das Zielbild iterieren und einen Pixel zur Zeit berechnen.
	uint x, y;
	x = y = 0;
	
	for (byte *pDest = (byte *)thumbnail.pixels; pDest < ((byte *)thumbnail.pixels + thumbnail.pitch * thumbnail.h); ) {
		// Get an average over a 4x4 pixel block in the source image
		int alpha, red, green, blue;
		alpha = red = green = blue = 0;
		for (int j = 0; j < 4; ++j) {
			const uint32 *srcP = (const uint32 *)data->getBasePtr(x * 4, y * 4 + j + 50);
			for (int i = 0; i < 4; ++i) {
				uint32 pixel = READ_UINT32(srcP + i);
				alpha += (pixel >> 24);
				red += (pixel >> 16) & 0xff;
				green += (pixel >> 8) & 0xff;
				blue += pixel & 0xff;
			}
		}

		// Write target pixel
		*pDest++ = blue / 16;
		*pDest++ = green / 16;
		*pDest++ = red / 16;
		*pDest++ = alpha / 16;

		// Move to next block
		++x;
		if (x == thumbnail.w) {
			x = 0;
			++y;
		}
	}

	// Create a PNG representation of the thumbnail data
	Common::MemoryWriteStreamDynamic *stream = new Common::MemoryWriteStreamDynamic();
	saveToFile(&thumbnail, stream);

	// Output a MemoryReadStream that encompasses the written data
	Common::SeekableReadStream *result = new Common::MemoryReadStream(stream->getData(), stream->size(),
		DisposeAfterUse::YES);
	return result;
}

} // End of namespace Sword25