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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * $URL$
 * $Id$
 *
 */

/*
 * This code is based on Broken Sword 2.5 engine
 *
 * Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer
 *
 * Licensed under GNU GPL v2
 *
 */

#ifndef SWORD25_STATIC_BITMAP_H
#define SWORD25_STATIC_BITMAP_H

// -----------------------------------------------------------------------------
// Includes
// -----------------------------------------------------------------------------

#include "sword25/kernel/common.h"
#include "sword25/gfx/bitmap.h"

namespace Sword25 {

// -----------------------------------------------------------------------------
// Klassendeklaration
// -----------------------------------------------------------------------------

class BS_StaticBitmap : public BS_Bitmap {
	friend class BS_RenderObject;

private:
	/**
	    @remark Filename muss absoluter Pfad sein
	*/
	BS_StaticBitmap(BS_RenderObjectPtr<BS_RenderObject> ParentPtr, const Common::String &Filename);
	BS_StaticBitmap(BS_InputPersistenceBlock &Reader, BS_RenderObjectPtr<BS_RenderObject> ParentPtr, unsigned int Handle);

public:
	virtual ~BS_StaticBitmap();

	virtual unsigned int GetPixel(int X, int Y) const;

	virtual bool    SetContent(const byte *Pixeldata, uint size, unsigned int Offset, unsigned int Stride);

	virtual bool    IsScalingAllowed() const;
	virtual bool    IsAlphaAllowed() const;
	virtual bool    IsColorModulationAllowed() const;
	virtual bool    IsSetContentAllowed() const {
		return false;
	}

	virtual bool    Persist(BS_OutputPersistenceBlock &Writer);
	virtual bool    Unpersist(BS_InputPersistenceBlock &Reader);

protected:
	virtual bool    DoRender();

private:
	Common::String m_ResourceFilename;

	bool InitBitmapResource(const Common::String &Filename);
};

} // End of namespace Sword25

#endif