1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
/*
* This code is based on Broken Sword 2.5 engine
*
* Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer
*
* Licensed under GNU GPL v2
*
*/
#ifndef SWORD25_STDWININPUT_H
#define SWORD25_STDWININPUT_H
/// Includes
#include "common/scummsys.h"
#include "common/list.h"
#include "sword25/kernel/common.h"
#include "sword25/input/inputengine.h"
namespace Sword25 {
/// Forward class definitions
class BS_Kernel;
/// Class definitions
class ScummVMInput : public BS_InputEngine {
public:
ScummVMInput(BS_Kernel *pKernel);
virtual ~ScummVMInput();
virtual bool Init();
virtual void Update();
virtual bool IsLeftMouseDown();
virtual bool IsRightMouseDown();
virtual bool WasLeftMouseDown();
virtual bool WasRightMouseDown();
virtual bool IsLeftDoubleClick();
virtual int GetMouseX();
virtual int GetMouseY();
virtual bool IsKeyDown(unsigned int KeyCode);
virtual bool WasKeyDown(unsigned int KeyCode);
virtual void SetMouseX(int PosX);
virtual void SetMouseY(int PosY);
virtual bool RegisterCharacterCallback(CallbackPtr Callback);
virtual bool UnregisterCharacterCallback(CallbackPtr Callback);
virtual bool RegisterCommandCallback(CallbackPtr Callback);
virtual bool UnregisterCommandCallback(CallbackPtr Callback);
virtual void ReportCharacter(unsigned char Character);
virtual void ReportCommand(KEY_COMMANDS Command);
bool Persist(BS_OutputPersistenceBlock &Writer);
bool Unpersist(BS_InputPersistenceBlock &Reader);
private:
void TestForLeftDoubleClick();
void AlterKeyboardState(int keycode, byte newState);
byte m_KeyboardState[2][256];
bool m_LeftMouseState[2];
bool m_RightMouseState[2];
unsigned int m_CurrentState;
int m_MouseX;
int m_MouseY;
bool m_LeftMouseDown;
bool m_RightMouseDown;
bool m_LeftDoubleClick;
unsigned int m_DoubleClickTime;
int m_DoubleClickRectWidth;
int m_DoubleClickRectHeight;
unsigned int m_LastLeftClickTime;
int m_LastLeftClickMouseX;
int m_LastLeftClickMouseY;
Common::List<CommandCallback> m_CommandCallbacks;
Common::List<CharacterCallback> m_CharacterCallbacks;
};
} // End of namespace Sword25
#endif
|