aboutsummaryrefslogtreecommitdiff
path: root/engines/sword25/input/stdwininput.cpp
blob: 3da3a6747c3c89e4c7ff9812a2100d9ac8e3c9be (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * $URL$
 * $Id$
 *
 */

/* 
 * This code is based on Broken Sword 2.5 engine
 *
 * Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer
 *
 * Licensed under GNU GPL v2
 *
 */

#include "sword25/kernel/kernel.h"
#include "sword25/kernel/callbackregistry.h"
#include "sword25/kernel/inputpersistenceblock.h"
#include "sword25/kernel/outputpersistenceblock.h"
#include "sword25/input/stdwininput.h"

#include <algorithm>
using namespace std;

#define BS_LOG_PREFIX "WININPUT"

// -----------------------------------------------------------------------------
// Konstruktion / Destruktion
// -----------------------------------------------------------------------------

BS_StdWinInput::BS_StdWinInput(BS_Kernel* pKernel) :
	m_CurrentState(0),
	m_LeftMouseDown(false),
	m_RightMouseDown(false),
	m_MouseX(0),
	m_MouseY(0),
	m_LeftDoubleClick(false),
	m_DoubleClickTime(GetDoubleClickTime()),
	m_DoubleClickRectWidth(GetSystemMetrics(SM_CXDOUBLECLK)),
	m_DoubleClickRectHeight(GetSystemMetrics(SM_CYDOUBLECLK)),
	m_LastLeftClickTime(0),
	m_LastLeftClickMouseX(0),
	m_LastLeftClickMouseY(0),
	BS_InputEngine(pKernel)
{
	memset(m_KeyboardState[0], 0, sizeof(m_KeyboardState[0]));
	memset(m_KeyboardState[1], 0, sizeof(m_KeyboardState[1]));
	m_LeftMouseState[0] = false;
	m_LeftMouseState[1] = false;
	m_RightMouseState[0] = false;
	m_RightMouseState[1] = false;
}

BS_StdWinInput::~BS_StdWinInput()
{
}

// -----------------------------------------------------------------------------

BS_Service * BS_StdWinInput_CreateObject(BS_Kernel* pKernel) { return new BS_StdWinInput(pKernel); }

// -----------------------------------------------------------------------------

bool BS_StdWinInput::Init()
{
	// Keine Inialisierung notwendig
	return true;
}

// -----------------------------------------------------------------------------

void BS_StdWinInput::Update()
{
	// Der Status wird nur aktualisiert, wenn das Applikationsfenster den Fokus hat, so wird verhindert, dass
	// Eingaben verarbeitet werden, die eigentlich f�r eine andere Applikation gedacht waren.
	if (BS_Kernel::GetInstance()->GetWindow()->HasFocus())
	{
		m_CurrentState ^= 1;

		// Der Status der Eingabeger�te wird nur einmal pro Frame ausgelesen, damit f�r
		// jeden Frame gleiche Anfragen die gleiche Antwort erhalten.

		POINT MousePos;
		if (GetCursorPos(&MousePos))
		{
			m_MouseX = MousePos.x - BS_Kernel::GetInstance()->GetWindow()->GetClientX();
			m_MouseY = MousePos.y - BS_Kernel::GetInstance()->GetWindow()->GetClientY();
		}
		else
		{
			BS_LOG_ERRORLN("Call to GetCursorPos() failed.");
			m_MouseX = 0;
			m_MouseY = 0;
		}

		GetKeyboardState(m_KeyboardState[m_CurrentState]);

		m_LeftMouseDown = (GetAsyncKeyState(VK_LBUTTON) & 0x8000) != 0;
		m_RightMouseDown = (GetAsyncKeyState(VK_RBUTTON) & 0x8000) != 0;
		m_LeftMouseState[m_CurrentState] = m_LeftMouseDown;
		m_RightMouseState[m_CurrentState] = m_RightMouseDown;

		TestForLeftDoubleClick();
	}
}

// -----------------------------------------------------------------------------

bool BS_StdWinInput::IsLeftMouseDown()
{
	return m_LeftMouseDown;
}

// -----------------------------------------------------------------------------

bool BS_StdWinInput::IsRightMouseDown()
{
	return m_RightMouseDown;
}

// -----------------------------------------------------------------------------

void BS_StdWinInput::TestForLeftDoubleClick()
{
	// Das Doppelklick-Flag wird gel�scht, f�r den Fall, dass im letzten Frame ein Doppelklick ausgetreten ist.
	m_LeftDoubleClick = false;

	// Die linke Maustaste wurde geklickt, also muss getestet werden, ob ein Doppelklick vorliegt.
	if (WasLeftMouseDown())
	{
		// Die Zeit auslesen.
		unsigned int Now = BS_Kernel::GetInstance()->GetMilliTicks();

		// Ein Doppelklick wird erkannt, wenn:
		// 1. Die zwei Klicks liegen nah genug zusammen.
		// 2. Der Mauscursor wurde zwischen den Klicks nicht zu viel bewegt.
		if (Now - m_LastLeftClickTime <= m_DoubleClickTime &&
			abs(m_MouseX - m_LastLeftClickMouseX) <= m_DoubleClickRectWidth / 2 &&
			abs(m_MouseY - m_LastLeftClickMouseY) <= m_DoubleClickRectHeight / 2)
		{
			m_LeftDoubleClick = true;

			// Die Zeit und Position des letzten Linksklicks zur�cksetzen, damit dieser Klick nicht als erster Klick eines weiteren Doppelklicks
			// interpretiert wird.
			m_LastLeftClickTime = 0;
			m_LastLeftClickMouseX = 0;
			m_LastLeftClickMouseY = 0;
		}
		else
		{
			// Es liegt kein Doppelklick vor, die Zeit und die Position dieses Klicks merken, f�r den Fall das dies der erste Klick eines
			// zuk�nftigen Doppelklicks wird.
			m_LastLeftClickTime = Now;
			m_LastLeftClickMouseX = m_MouseX;
			m_LastLeftClickMouseY = m_MouseY;
		}
	}
}

// -----------------------------------------------------------------------------

bool BS_StdWinInput::IsLeftDoubleClick()
{
	return m_LeftDoubleClick;
}

// -----------------------------------------------------------------------------

bool BS_StdWinInput::WasLeftMouseDown()
{
	return (m_LeftMouseState[m_CurrentState] == false) && (m_LeftMouseState[m_CurrentState ^ 1] == true);
}

// -----------------------------------------------------------------------------

bool BS_StdWinInput::WasRightMouseDown()
{
	return (m_RightMouseState[m_CurrentState] == false) && (m_RightMouseState[m_CurrentState ^ 1] == true);
}

// -----------------------------------------------------------------------------

int BS_StdWinInput::GetMouseX()
{
	return m_MouseX;	
}

// -----------------------------------------------------------------------------

int BS_StdWinInput::GetMouseY()
{
	return m_MouseY;
}

// -----------------------------------------------------------------------------

bool BS_StdWinInput::IsKeyDown(unsigned int KeyCode)
{
	return (m_KeyboardState[m_CurrentState][KeyCode] & 0x80) != 0;
}

// -----------------------------------------------------------------------------

bool BS_StdWinInput::WasKeyDown(unsigned int KeyCode)
{
	return ((m_KeyboardState[m_CurrentState][KeyCode] & 0x80) == 0) && ((m_KeyboardState[m_CurrentState ^ 1][KeyCode] & 0x80) != 0);
}

// -----------------------------------------------------------------------------

void BS_StdWinInput::SetMouseX(int PosX)
{
	m_MouseX = PosX;
	SetCursorPos(m_MouseX + BS_Kernel::GetInstance()->GetWindow()->GetClientX(), m_MouseY + BS_Kernel::GetInstance()->GetWindow()->GetClientY());
}

// -----------------------------------------------------------------------------

void BS_StdWinInput::SetMouseY(int PosY)
{
	m_MouseY = PosY;
	SetCursorPos(m_MouseX + BS_Kernel::GetInstance()->GetWindow()->GetClientX(), m_MouseY + BS_Kernel::GetInstance()->GetWindow()->GetClientY());
}

// -----------------------------------------------------------------------------

bool BS_StdWinInput::RegisterCharacterCallback(CharacterCallback Callback)
{
	if (find(m_CharacterCallbacks.begin(), m_CharacterCallbacks.end(), Callback) == m_CharacterCallbacks.end())
	{
		m_CharacterCallbacks.push_back(Callback);
		return true;
	}
	else
	{
		BS_LOG_WARNINGLN("Tried to register an CharacterCallback that was already registered.");
		return false;
	}
}

// -----------------------------------------------------------------------------

bool BS_StdWinInput::UnregisterCharacterCallback(CharacterCallback Callback)
{
	list<CharacterCallback>::iterator CallbackIter = find(m_CharacterCallbacks.begin(), m_CharacterCallbacks.end(), Callback);
	if (CallbackIter != m_CharacterCallbacks.end())
	{
		m_CharacterCallbacks.erase(CallbackIter);
		return true;
	}
	else
	{
		BS_LOG_WARNINGLN("Tried to unregister an CharacterCallback that was not previously registered.");
		return false;
	}
}

// -----------------------------------------------------------------------------

bool BS_StdWinInput::RegisterCommandCallback(CommandCallback Callback)
{
	if (find(m_CommandCallbacks.begin(), m_CommandCallbacks.end(), Callback) == m_CommandCallbacks.end())
	{
		m_CommandCallbacks.push_back(Callback);
		return true;
	}
	else
	{
		BS_LOG_WARNINGLN("Tried to register an CommandCallback that was already registered.");
		return false;
	}
}

// -----------------------------------------------------------------------------

bool BS_StdWinInput::UnregisterCommandCallback(CommandCallback Callback)
{
	list<CommandCallback>::iterator CallbackIter = find(m_CommandCallbacks.begin(), m_CommandCallbacks.end(), Callback);
	if (CallbackIter != m_CommandCallbacks.end())
	{
		m_CommandCallbacks.erase(CallbackIter);
		return true;
	}
	else
	{
		BS_LOG_WARNINGLN("Tried to unregister an CommandCallback that was not previously registered.");
		return false;
	}
}

// -----------------------------------------------------------------------------

void BS_StdWinInput::ReportCharacter(unsigned char Character)
{
	list<CharacterCallback>::const_iterator CallbackIter = m_CharacterCallbacks.begin();
	while (CallbackIter != m_CharacterCallbacks.end())
	{
		// Iterator vor dem Aufruf erh�hen und im Folgendem auf einer Kopie arbeiten.
		// Dieses Vorgehen ist notwendig da der Iterator m�glicherweise von der Callbackfunktion durch das Deregistrieren des Callbacks 
		// invalidiert wird.
		list<CharacterCallback>::const_iterator CurCallbackIter = CallbackIter;
		++CallbackIter;

		(*CurCallbackIter)(Character);
	}
}

// -----------------------------------------------------------------------------

void BS_StdWinInput::ReportCommand(KEY_COMMANDS Command)
{
	list<CommandCallback>::const_iterator CallbackIter = m_CommandCallbacks.begin();
	while (CallbackIter != m_CommandCallbacks.end())
	{
		// Iterator vor dem Aufruf erh�hen und im Folgendem auf einer Kopie arbeiten.
		// Dieses Vorgehen ist notwendig da der Iterator m�glicherweise von der Callbackfunktion durch das Deregistrieren des Callbacks 
		// invalidiert wird.
		list<CommandCallback>::const_iterator CurCallbackIter = CallbackIter;
		++CallbackIter;

		(*CurCallbackIter)(Command);
	}
}

// -----------------------------------------------------------------------------
// Persistenz
// -----------------------------------------------------------------------------

bool BS_StdWinInput::Persist(BS_OutputPersistenceBlock & Writer)
{
	// Anzahl an Command-Callbacks persistieren.
	Writer.Write(m_CommandCallbacks.size());

	// Alle Command-Callbacks einzeln persistieren.
	{
		list<CommandCallback>::const_iterator It = m_CommandCallbacks.begin();
		while (It != m_CommandCallbacks.end())
		{
			Writer.Write(BS_CallbackRegistry::GetInstance().ResolveCallbackPointer(*It));
			++It;
		}
	}

	// Anzahl an Character-Callbacks persistieren.
	Writer.Write(m_CharacterCallbacks.size());

	// Alle Character-Callbacks einzeln persistieren.
	{
		list<CharacterCallback>::const_iterator It = m_CharacterCallbacks.begin();
		while (It != m_CharacterCallbacks.end())
		{
			Writer.Write(BS_CallbackRegistry::GetInstance().ResolveCallbackPointer(*It));
			++It;
		}
	}

	return true;
}

// -----------------------------------------------------------------------------

bool BS_StdWinInput::Unpersist(BS_InputPersistenceBlock & Reader)
{
	// Command-Callbackliste leeren.
	m_CommandCallbacks.clear();

	// Anzahl an Command-Callbacks lesen.
	unsigned int CommandCallbackCount;
	Reader.Read(CommandCallbackCount);

	// Alle Command-Callbacks wieder herstellen.
	for (unsigned int i = 0; i < CommandCallbackCount; ++i)
	{
		std::string CallbackFunctionName;
		Reader.Read(CallbackFunctionName);

		m_CommandCallbacks.push_back(reinterpret_cast<CommandCallback>(BS_CallbackRegistry::GetInstance().ResolveCallbackFunction(CallbackFunctionName)));
	}

	// Character-Callbackliste leeren.
	m_CharacterCallbacks.clear();

	// Anzahl an Character-Callbacks lesen.
	unsigned int CharacterCallbackCount;
	Reader.Read(CharacterCallbackCount);

	// Alle Character-Callbacks wieder herstellen.
	for (unsigned int i = 0; i < CharacterCallbackCount; ++i)
	{
		std::string CallbackFunctionName;
		Reader.Read(CallbackFunctionName);

		m_CharacterCallbacks.push_back(reinterpret_cast<CharacterCallback>(BS_CallbackRegistry::GetInstance().ResolveCallbackFunction(CallbackFunctionName)));
	}

	return Reader.IsGood();
}