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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
/*
* This code is based on Broken Sword 2.5 engine
*
* Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer
*
* Licensed under GNU GPL v2
*
*/
/*
*
* The class BS_FileSystemUtil represents a wrapper for file system specific
* operations that do not have equivalents in the C/C++ libraries.
*
* Each supported platform must implement this interface, and the method
* BS_FileSystemUtil Singleton::getInstance()
*/
#ifndef SWORD25_FILESYSTEMUTIL_H
#define SWORD25_FILESYSTEMUTIL_H
// -----------------------------------------------------------------------------
// Includes
// -----------------------------------------------------------------------------
#include "common/system.h"
#include "common/str.h"
#include "common/str-array.h"
#include "sword25/kernel/common.h"
#include "sword25/kernel/bs_stdint.h"
namespace Sword25 {
// -----------------------------------------------------------------------------
// Class definitions
// -----------------------------------------------------------------------------
class FileSystemUtil {
public:
static FileSystemUtil &GetInstance();
virtual ~FileSystemUtil() {};
/**
* This function returns the name of the directory in which all user data is to be stored.
*
* These are for example Screenshots, game saves, configuration files, log files, ...
* @return Returns the name of the directory for user data.
*/
virtual Common::String GetUserdataDirectory() = 0;
/**
* @return Returns the path seperator
*/
virtual Common::String GetPathSeparator() = 0;
/**
* @param Filename The path to a file.
* @return Returns the size of the specified file. If the size could not be
* determined, or the file does not exist, returns -1
*/
virtual int64 GetFileSize(const Common::String &Filename) = 0;
/**
* @param Filename The path to a file.
* @return Returns the timestamp of the specified file.
*/
virtual TimeDate GetFileTime(const Common::String &Filename) = 0;
/**
* @param Filename The path to a file.
* @return Returns true if the file exists.
*/
virtual bool FileExists(const Common::String &Filename) = 0;
/**
* This function creates a directory
*
* If the parameter is "\b\c\d\e" is passed, and "\b\c" already exists, then folder 'd'
* will be created, and subdirectory 'e' under it.
* @param DirectoryName The name of the directory to be created
* @return Returns true if the folder(s) could be created, otherwise false.
*/
virtual bool CreateDirectory(const Common::String &DirectoryName) = 0;
/**
* Creates a list of filenames in a given directory.
* @param Directory The directory to search
* @return Returns a vector containing all of the found filenames
*/
virtual Common::StringArray GetFilesInDirectory(const Common::String &Path) = 0;
};
} // End of namespace Sword25
#endif
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