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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * $URL$
 * $Id$
 *
 */

/*
 * This code is based on Broken Sword 2.5 engine
 *
 * Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer
 *
 * Licensed under GNU GPL v2
 *
 */

/*
 *
 * The class BS_FileSystemUtil represents a wrapper for file system specific
 * operations that do not have equivalents in the C/C++ libraries.
 *
 * Each supported platform must implement this interface, and the method
 * BS_FileSystemUtil Singleton::instance()
 */

#ifndef SWORD25_FILESYSTEMUTIL_H
#define SWORD25_FILESYSTEMUTIL_H

// -----------------------------------------------------------------------------
// Includes
// -----------------------------------------------------------------------------

#include "common/system.h"
#include "common/str.h"
#include "common/str-array.h"
#include "sword25/kernel/common.h"

namespace Sword25 {

// -----------------------------------------------------------------------------
// Class definitions
// -----------------------------------------------------------------------------

class FileSystemUtil {
public:

	/**
	 * This function returns the name of the directory in which all user data is to be stored.
	 *
	 * These are for example Screenshots, game saves, configuration files, log files, ...
	 * @return              Returns the name of the directory for user data.
	 */
	static Common::String getUserdataDirectory();

	/**
	 * @return              Returns the path seperator
	 */
	static Common::String  getPathSeparator();

	/**
	 * @param Filename      The path to a file.
	 * @return              Returns the size of the specified file. If the size could not be
	 * determined, or the file does not exist, returns -1
	 */
	static int32 getFileSize(const Common::String &filename);

	/**
	 * @param Filename      The path to a file.
	 * @return              Returns true if the file exists.
	 */
	static bool fileExists(const Common::String &filename);

	/**
	 * Gets the filename from a path and filename
	 * @param Filename		The full path and filename
	 * @return				Returns just the filename
	 */
	static Common::String getPathFilename(const Common::String &path);
};

} // End of namespace Sword25

#endif