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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
/*
* This code is based on Broken Sword 2.5 engine
*
* Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer
*
* Licensed under GNU GPL v2
*
*/
#define BS_LOG_PREFIX "OUTPUTPERSISTENCEBLOCK"
// -----------------------------------------------------------------------------
// Includes
// -----------------------------------------------------------------------------
#include "sword25/kernel/outputpersistenceblock.h"
// -----------------------------------------------------------------------------
// Constants
// -----------------------------------------------------------------------------
namespace {
const uint INITIAL_BUFFER_SIZE = 1024 * 64;
}
namespace Sword25 {
// -----------------------------------------------------------------------------
// Construction / Destruction
// -----------------------------------------------------------------------------
OutputPersistenceBlock::OutputPersistenceBlock() {
m_Data.reserve(INITIAL_BUFFER_SIZE);
}
// -----------------------------------------------------------------------------
// Writing
// -----------------------------------------------------------------------------
void OutputPersistenceBlock::write(signed int Value) {
WriteMarker(SINT_MARKER);
Value = ConvertEndianessFromSystemToStorage(Value);
RawWrite(&Value, sizeof(Value));
}
// -----------------------------------------------------------------------------
void OutputPersistenceBlock::write(uint Value) {
WriteMarker(UINT_MARKER);
Value = ConvertEndianessFromSystemToStorage(Value);
RawWrite(&Value, sizeof(Value));
}
// -----------------------------------------------------------------------------
void OutputPersistenceBlock::write(float Value) {
WriteMarker(FLOAT_MARKER);
Value = ConvertEndianessFromSystemToStorage(Value);
RawWrite(&Value, sizeof(Value));
}
// -----------------------------------------------------------------------------
void OutputPersistenceBlock::write(bool Value) {
WriteMarker(BOOL_MARKER);
uint UIntBool = Value ? 1 : 0;
UIntBool = ConvertEndianessFromSystemToStorage(UIntBool);
RawWrite(&UIntBool, sizeof(UIntBool));
}
// -----------------------------------------------------------------------------
void OutputPersistenceBlock::write(const Common::String &String) {
WriteMarker(STRING_MARKER);
write(String.size());
RawWrite(String.c_str(), String.size());
}
// -----------------------------------------------------------------------------
void OutputPersistenceBlock::write(const void *BufferPtr, size_t Size) {
WriteMarker(BLOCK_MARKER);
write((int) Size);
RawWrite(BufferPtr, Size);
}
// -----------------------------------------------------------------------------
void OutputPersistenceBlock::WriteMarker(byte Marker) {
m_Data.push_back(Marker);
}
// -----------------------------------------------------------------------------
void OutputPersistenceBlock::RawWrite(const void *DataPtr, size_t Size) {
if (Size > 0) {
uint OldSize = m_Data.size();
m_Data.resize(OldSize + Size);
memcpy(&m_Data[OldSize], DataPtr, Size);
}
}
} // End of namespace Sword25
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