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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

/*
 * This code is based on Broken Sword 2.5 engine
 *
 * Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer
 *
 * Licensed under GNU GPL v2
 *
 */

#ifndef SWORD25_OUTPUTPERSISTENCEBLOCK_H
#define SWORD25_OUTPUTPERSISTENCEBLOCK_H

#include "sword25/kernel/common.h"
#include "sword25/kernel/persistenceblock.h"

namespace Sword25 {

class OutputPersistenceBlock : public PersistenceBlock {
public:
	OutputPersistenceBlock();

	void write(int32 value);
	void write(uint32 value);
	void write(float value);
	void write(bool value);
	void writeString(const Common::String &string);
	void writeByteArray(Common::Array<byte> &value);

	const void *getData() const {
		return &_data[0];
	}
	uint getDataSize() const {
		return _data.size();
	}

private:
	void writeMarker(byte marker);
	void rawWrite(const void *dataPtr, size_t size);

	Common::Array<byte> _data;
};

} // End of namespace Sword25

#endif