blob: e707d91f948e706d38dec2e2fe4baeb528597ae8 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
|
// -----------------------------------------------------------------------------
// This file is part of Broken Sword 2.5
// Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsd�rfer
//
// Broken Sword 2.5 is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Broken Sword 2.5 is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Broken Sword 2.5; if not, write to the Free Software
// Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
// -----------------------------------------------------------------------------
#ifndef SWORD25_PERSISTENCESERVICE_H
#define SWORD25_PERSISTENCESERVICE_H
// -----------------------------------------------------------------------------
// Includes
// -----------------------------------------------------------------------------
#include "sword25/kernel/common.h"
#include "sword25/kernel/memlog_off.h"
#include <string>
#include <vector>
#include "sword25/kernel/memlog_on.h"
// -----------------------------------------------------------------------------
// Class declaration
// -----------------------------------------------------------------------------
class BS_PersistenceService
{
public:
BS_PersistenceService();
virtual ~BS_PersistenceService();
// -----------------------------------------------------------------------------
// Singleton-Methode
// -----------------------------------------------------------------------------
static BS_PersistenceService & GetInstance();
// -----------------------------------------------------------------------------
// Interface
// -----------------------------------------------------------------------------
static unsigned int GetSlotCount();
static std::string GetSavegameDirectory();
void ReloadSlots();
bool IsSlotOccupied(unsigned int SlotID);
bool IsSavegameCompatible(unsigned int SlotID);
std::string & GetSavegameDescription(unsigned int SlotID);
std::string & GetSavegameFilename(unsigned int SlotID);
bool SaveGame(unsigned int SlotID, const std::string & ScreenshotFilename);
bool LoadGame(unsigned int SlotID);
private:
struct Impl;
Impl * m_impl;
};
#endif
|