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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * $URL$
 * $Id$
 *
 * BS_Service
 * -------------
 * This is the base class for all engine services.
 * A serivce is an essential part of the engine, ex. the graphics system.
 * This was intended to allow, for example, different plug in modules for
 * different kinds of hardware and/or systems. 
 * The services are created at runtime via the kernel method NewService and NEVER with new.
 *
 * Autor: Malte Thiesen
*/

#ifndef SWORD25_SERVICE_H
#define SWORD25_SERVICE_H

// Includes
#include "sword25/kernel/common.h"

namespace Sword25 {

// Klassendefinition
class BS_Kernel;

class BS_Service {
private:
	BS_Kernel *	_pKernel;
		
protected:
	BS_Service(BS_Kernel *pKernel) : _pKernel(pKernel) {};
	
	BS_Kernel* GetKernel() const { return _pKernel; }
	
public:
	virtual ~BS_Service() {};
};

} // End of namespace Sword25

#endif