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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on Broken Sword 2.5 engine
*
* Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer
*
* Licensed under GNU GPL v2
*
*/
/*
* BS_Service
* -------------
* This is the base class for all engine services.
* A serivce is an essential part of the engine, ex. the graphics system.
* This was intended to allow, for example, different plug in modules for
* different kinds of hardware and/or systems.
* The services are created at runtime via the kernel method NewService and NEVER with new.
*
* Autor: Malte Thiesen
*/
#ifndef SWORD25_SERVICE_H
#define SWORD25_SERVICE_H
// Includes
#include "sword25/kernel/common.h"
namespace Sword25 {
// Klassendefinition
class Kernel;
class Service {
private:
Kernel *_pKernel;
protected:
Service(Kernel *pKernel) : _pKernel(pKernel) {}
Kernel *GetKernel() const {
return _pKernel;
}
public:
virtual ~Service() {}
};
} // End of namespace Sword25
#endif
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