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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
/*
* This code is based on Broken Sword 2.5 engine
*
* Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer
*
* Licensed under GNU GPL v2
*
*/
/*
* service_ids.h
* -------------
* This file lists all the services.
* EVERY new service needs to be entered here, otherwise it cannot be instantiated
* by pKernel->NewService(..)
*
* Autor: Malte Thiesen
*/
#ifndef SWORD25_SERVICE_IDS
#define SWORD25_SERVICE_IDS
#include "sword25/kernel/common.h"
namespace Sword25 {
BS_Service *BS_OpenGLGfx_CreateObject(BS_Kernel* pKernel);
BS_Service *BS_PhysfsPackageManager_CreateObject(BS_Kernel* pKernel);
BS_Service *BS_StdWinInput_CreateObject(BS_Kernel* pKernel);
BS_Service *BS_FMODExSound_CreateObject(BS_Kernel* pKernel);
BS_Service *BS_LuaScriptEngine_CreateObject(BS_Kernel* pKernel);
BS_Service *BS_Geometry_CreateObject(BS_Kernel* pKernel);
BS_Service *BS_OggTheora_CreateObject(BS_Kernel* pKernel);
// Services are recorded in this table
const BS_ServiceInfo BS_SERVICE_TABLE[] =
{
// Die ersten beiden Parameter sind die Namen der Superclass und des Services.
// Der dritte Parameter ist die statische Methode der Klasse, die ein Objekt der Klasse erzeugt und zur�ckgibt.
// Beispiel:
// BS_ServiceInfo("Superclass", "Service", CreateMethod)
BS_ServiceInfo("gfx", "opengl", BS_OpenGLGfx_CreateObject),
BS_ServiceInfo("package", "physfs", BS_PhysfsPackageManager_CreateObject),
BS_ServiceInfo("input", "winapi", BS_StdWinInput_CreateObject),
BS_ServiceInfo("sfx", "fmodex", BS_FMODExSound_CreateObject),
BS_ServiceInfo("script", "lua", BS_LuaScriptEngine_CreateObject),
BS_ServiceInfo("geometry", "std", BS_Geometry_CreateObject),
BS_ServiceInfo("fmv", "oggtheora", BS_OggTheora_CreateObject),
};
const unsigned int BS_SERVICE_COUNT = sizeof(BS_SERVICE_TABLE) / sizeof(BS_ServiceInfo);
} // End of namespace Sword25
#endif
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