aboutsummaryrefslogtreecommitdiff
path: root/engines/sword25/math/geometry_script.cpp
blob: 192a6adf5466c67afacca8854aa3b0ca6a163ec0 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

/*
 * This code is based on Broken Sword 2.5 engine
 *
 * Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer
 *
 * Licensed under GNU GPL v2
 *
 */

#include "common/array.h"
#include "sword25/gfx/graphicengine.h"
#include "sword25/kernel/common.h"
#include "sword25/kernel/kernel.h"
#include "sword25/script/script.h"
#include "sword25/script/luabindhelper.h"

#include "sword25/math/geometry.h"
#include "sword25/math/region.h"
#include "sword25/math/regionregistry.h"
#include "sword25/math/walkregion.h"
#include "sword25/math/vertex.h"

namespace Sword25 {

// These strings are defined as #defines to enable compile-time string composition
#define REGION_CLASS_NAME "Geo.Region"
#define WALKREGION_CLASS_NAME "Geo.WalkRegion"

static void newUintUserData(lua_State *L, uint value) {
	void *userData = lua_newuserdata(L, sizeof(value));
	memcpy(userData, &value, sizeof(value));
}

static bool isValidPolygonDefinition(lua_State *L) {
#ifdef DEBUG
	int __startStackDepth = lua_gettop(L);
#endif

	// Ensure that we actually consider a table
	if (!lua_istable(L, -1)) {
		luaL_error(L, "Invalid polygon definition. Unexpected type, \"table\" needed.");
		return false;
	}

	int tableSize = luaL_getn(L, -1);

	// Make sure that there are at least three Vertecies
	if (tableSize < 6) {
		luaL_error(L, "Invalid polygon definition. At least three vertecies needed.");
		return false;
	}

	// Make sure that the number of table elements is divisible by two.
	// Since any two elements is a vertex, an odd number of elements is not allowed
	if ((tableSize % 2) != 0) {
		luaL_error(L, "Invalid polygon definition. Even number of table elements needed.");
		return false;
	}

	// Ensure that all elements in the table are of type Number
	for (int i = 1; i <= tableSize; i++) {
		lua_rawgeti(L, -1, i);
		if (!lua_isnumber(L, -1)) {
			luaL_error(L, "Invalid polygon definition. All table elements have to be numbers.");
			return false;
		}
		lua_pop(L, 1);
	}

#ifdef DEBUG
	assert(__startStackDepth == lua_gettop(L));
#endif

	return true;
}

static void tablePolygonToPolygon(lua_State *L, Polygon &polygon) {
#ifdef DEBUG
	int __startStackDepth = lua_gettop(L);
#endif

	// Ensure that a valid polygon definition is on the stack.
	// It is not necessary to catch the return value, since all errors are reported on luaL_error
	// End script.
	isValidPolygonDefinition(L);

	int vertexCount = luaL_getn(L, -1) / 2;

	// Memory is reserved for Vertecies
	Common::Array<Vertex> vertices;
	vertices.reserve(vertexCount);

	// Create Vertecies
	for (int i = 0; i < vertexCount; i++) {
		// X Value
		lua_rawgeti(L, -1, (i * 2) + 1);
		int X = static_cast<int>(lua_tonumber(L, -1));
		lua_pop(L, 1);

		// Y Value
		lua_rawgeti(L, -1, (i * 2) + 2);
		int Y = static_cast<int>(lua_tonumber(L, -1));
		lua_pop(L, 1);

		// Vertex
		vertices.push_back(Vertex(X, Y));
	}
	assert((int)vertices.size() == vertexCount);

#ifdef DEBUG
	assert(__startStackDepth == lua_gettop(L));
#endif

	// Create polygon
	polygon.init(vertexCount, &vertices[0]);
}

static uint tableRegionToRegion(lua_State *L, const char *className) {
#ifdef DEBUG
	int __startStackDepth = lua_gettop(L);
#endif

	// You can define a region in Lua in two ways:
	// 1. A table that defines a polygon (polgon = table with numbers, which define
	// two consecutive numbers per vertex)
	// 2. A table containing more polygon definitions
	// Then the first polygon is the contour of the region, and the following are holes
	// defined in the first polygon.

	// It may be passed only one parameter, and this must be a table
	if (lua_gettop(L) != 1 || !lua_istable(L, -1)) {
		luaL_error(L, "First and only parameter has to be of type \"table\".");
		return 0;
	}

	uint regionHandle = 0;
	if (!strcmp(className, REGION_CLASS_NAME)) {
		regionHandle = Region::create(Region::RT_REGION);
	} else if (!strcmp(className, WALKREGION_CLASS_NAME)) {
		regionHandle = WalkRegion::create(Region::RT_WALKREGION);
	} else {
		assert(false);
	}

	assert(regionHandle);

	// If the first element of the parameter is a number, then case 1 is accepted
	// If the first element of the parameter is a table, then case 2 is accepted
	// If the first element of the parameter has a different type, there is an error
	lua_rawgeti(L, -1, 1);
	int firstElementType = lua_type(L, -1);
	lua_pop(L, 1);

	switch (firstElementType) {
	case LUA_TNUMBER: {
		Polygon polygon;
		tablePolygonToPolygon(L, polygon);
		RegionRegistry::instance().resolveHandle(regionHandle)->init(polygon);
	}
	break;

	case LUA_TTABLE: {
		lua_rawgeti(L, -1, 1);
		Polygon polygon;
		tablePolygonToPolygon(L, polygon);
		lua_pop(L, 1);

		int polygonCount = luaL_getn(L, -1);
		if (polygonCount == 1)
			RegionRegistry::instance().resolveHandle(regionHandle)->init(polygon);
		else {
			Common::Array<Polygon> holes;
			holes.reserve(polygonCount - 1);

			for (int i = 2; i <= polygonCount; i++) {
				lua_rawgeti(L, -1, i);
				holes.resize(holes.size() + 1);
				tablePolygonToPolygon(L, holes.back());
				lua_pop(L, 1);
			}
			assert((int)holes.size() == polygonCount - 1);

			RegionRegistry::instance().resolveHandle(regionHandle)->init(polygon, &holes);
		}
	}
	break;

	default:
		luaL_error(L, "Illegal region definition.");
		return 0;
	}

#ifdef DEBUG
	assert(__startStackDepth == lua_gettop(L));
#endif

	return regionHandle;
}

static void newUserdataRegion(lua_State *L, const char *className) {
	// Region due to the Lua code to create
	// Any errors that occur will be intercepted to the luaL_error
	uint regionHandle = tableRegionToRegion(L, className);
	assert(regionHandle);

	newUintUserData(L, regionHandle);
	// luaL_getmetatable(L, className);
	LuaBindhelper::getMetatable(L, className);
	assert(!lua_isnil(L, -1));
	lua_setmetatable(L, -2);
}

static int newRegion(lua_State *L) {
	newUserdataRegion(L, REGION_CLASS_NAME);
	return 1;
}

static int newWalkRegion(lua_State *L) {
	newUserdataRegion(L, WALKREGION_CLASS_NAME);
	return 1;
}

static const char *GEO_LIBRARY_NAME = "Geo";

static const luaL_reg GEO_FUNCTIONS[] = {
	{"NewRegion", newRegion},
	{"NewWalkRegion", newWalkRegion},
	{0, 0}
};

static Region *checkRegion(lua_State *L) {
	// The first parameter must be of type 'userdata', and the Metatable class Geo.Region or Geo.WalkRegion
	uint *regionHandlePtr = reinterpret_cast<uint *>(LuaBindhelper::my_checkudata(L, 1, REGION_CLASS_NAME));
	if (regionHandlePtr != 0 ||
	        (regionHandlePtr = reinterpret_cast<uint *>(LuaBindhelper::my_checkudata(L, 1, WALKREGION_CLASS_NAME))) != 0) {
		return RegionRegistry::instance().resolveHandle(*regionHandlePtr);
	} else {
		luaL_argcheck(L, 0, 1, "'" REGION_CLASS_NAME "' expected");
	}

	// Compilation fix. Execution never reaches this point
	return 0;
}

static int r_isValid(lua_State *L) {
	Region *pR = checkRegion(L);
	assert(pR);

	lua_pushbooleancpp(L, pR->isValid());
	return 1;
}

static int r_getX(lua_State *L) {
	Region *pR = checkRegion(L);
	assert(pR);

	lua_pushnumber(L, pR->getPosX());
	return 1;
}

static int r_getY(lua_State *L) {
	Region *pR = checkRegion(L);
	assert(pR);

	lua_pushnumber(L, pR->getPosY());
	return 1;
}

static int r_getPos(lua_State *L) {
	Region *pR = checkRegion(L);
	assert(pR);

	Vertex::vertexToLuaVertex(L, pR->getPosition());
	return 1;
}

static int r_isPointInRegion(lua_State *L) {
	Region *pR = checkRegion(L);
	assert(pR);

	Vertex vertex;
	Vertex::luaVertexToVertex(L, 2, vertex);
	lua_pushbooleancpp(L, pR->isPointInRegion(vertex));
	return 1;
}

static int r_setPos(lua_State *L) {
	Region *pR = checkRegion(L);
	assert(pR);

	Vertex vertex;
	Vertex::luaVertexToVertex(L, 2, vertex);
	pR->setPos(vertex.x, vertex.y);

	return 0;
}

static int r_setX(lua_State *L) {
	Region *pR = checkRegion(L);
	assert(pR);

	pR->setPosX(static_cast<int>(luaL_checknumber(L, 2)));

	return 0;
}

static int r_setY(lua_State *L) {
	Region *pR = checkRegion(L);
	assert(pR);

	pR->setPosY(static_cast<int>(luaL_checknumber(L, 2)));

	return 0;
}

static int r_getCentroid(lua_State *L) {
	Region *RPtr = checkRegion(L);
	assert(RPtr);

	Vertex::vertexToLuaVertex(L, RPtr->getCentroid());

	return 1;
}

static int r_delete(lua_State *L) {
	Region *pR = checkRegion(L);
	assert(pR);
	delete pR;
	return 0;
}

// Marks a function that should never be used
static int dummyFuncError(lua_State *L) {
	error("Dummy function invoked by LUA");
	return 1;
}

static const luaL_reg REGION_METHODS[] = {
	{"SetPos", r_setPos},
	{"SetX", r_setX},
	{"SetY", r_setY},
	{"GetPos", r_getPos},
	{"IsPointInRegion", r_isPointInRegion},
	{"GetX", r_getX},
	{"GetY", r_getY},
	{"IsValid", r_isValid},
	{"Draw", dummyFuncError},
	{"GetCentroid", r_getCentroid},
	{0, 0}
};

static WalkRegion *checkWalkRegion(lua_State *L) {
	// The first parameter must be of type 'userdate', and the Metatable class Geo.WalkRegion
	uint regionHandle;
	if ((regionHandle = *reinterpret_cast<uint *>(LuaBindhelper::my_checkudata(L, 1, WALKREGION_CLASS_NAME))) != 0) {
		return reinterpret_cast<WalkRegion *>(RegionRegistry::instance().resolveHandle(regionHandle));
	} else {
		luaL_argcheck(L, 0, 1, "'" WALKREGION_CLASS_NAME "' expected");
	}

	// Compilation fix. Execution never reaches this point
	return 0;
}

static int wr_getPath(lua_State *L) {
	WalkRegion *pWR = checkWalkRegion(L);
	assert(pWR);

	Vertex start;
	Vertex::luaVertexToVertex(L, 2, start);
	Vertex end;
	Vertex::luaVertexToVertex(L, 3, end);
	BS_Path path;
	if (pWR->queryPath(start, end, path)) {
		lua_newtable(L);
		BS_Path::const_iterator it = path.begin();
		for (; it != path.end(); it++) {
			lua_pushnumber(L, (it - path.begin()) + 1);
			Vertex::vertexToLuaVertex(L, *it);
			lua_settable(L, -3);
		}
	} else
		lua_pushnil(L);

	return 1;
}

static const luaL_reg WALKREGION_METHODS[] = {
	{"GetPath", wr_getPath},
	{0, 0}
};

bool Geometry::registerScriptBindings() {
	Kernel *pKernel = Kernel::getInstance();
	assert(pKernel);
	ScriptEngine *pScript = pKernel->getScript();
	assert(pScript);
	lua_State *L = static_cast< lua_State *>(pScript->getScriptObject());
	assert(L);

	if (!LuaBindhelper::addMethodsToClass(L, REGION_CLASS_NAME, REGION_METHODS)) return false;
	if (!LuaBindhelper::addMethodsToClass(L, WALKREGION_CLASS_NAME, REGION_METHODS)) return false;
	if (!LuaBindhelper::addMethodsToClass(L, WALKREGION_CLASS_NAME, WALKREGION_METHODS)) return false;

	if (!LuaBindhelper::setClassGCHandler(L, REGION_CLASS_NAME, r_delete)) return false;
	if (!LuaBindhelper::setClassGCHandler(L, WALKREGION_CLASS_NAME, r_delete)) return false;

	if (!LuaBindhelper::addFunctionsToLib(L, GEO_LIBRARY_NAME, GEO_FUNCTIONS)) return false;

	return true;
}

} // End of namespace Sword25