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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on Broken Sword 2.5 engine
*
* Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer
*
* Licensed under GNU GPL v2
*
*/
#ifndef SWORD25_POLYGON_H
#define SWORD25_POLYGON_H
// Includes
#include "sword25/kernel/common.h"
#include "sword25/kernel/persistable.h"
#include "sword25/math/vertex.h"
namespace Sword25 {
class Vertex;
/**
@brief Eine Polygonklasse.
*/
class Polygon : public Persistable {
public:
/**
* Creates an object of type #BS_Polygon, containing 0 Vertecies.
*
* With the method Init(), Vertices can be added in later
*/
Polygon();
/**
* Copy constructor
*/
Polygon(const Polygon &other);
/**
* Creates a polygon using persisted data
*/
Polygon(InputPersistenceBlock &reader);
/**
* Creaes an object of type #BS_Polygon, and assigns Vertices to it
* @param VertexCount The number of vertices being passed
* @param Vertecies An array of BS_Vertex objects representing the vertices in the polygon.
* @remark The Vertecies that define a polygon must not have any self-intersections.
* If the polygon does have self-intersections, then an empty polygon object is created.
*/
Polygon(int vertexCount_, const Vertex *vertices_);
/**
* Deletes the BS_Polygon object
*/
virtual ~Polygon();
/**
* Initializes the BS_Polygon with a list of Vertecies.
*
* The Vertices need to define a polygon must not have self-intersections.
* If a polygon already has verticies, this will re-initialize it with the new list.
*
* @param VertexCount The number of vertices being passed
* @param Vertecies An array of BS_Vertex objects representing the vertices in the polygon.
* @return Returns false if the Vertecies have self-intersections. In this case,
* the object is not initialized.
*/
bool init(int vertexCount_, const Vertex *vertices_);
//
// ** Exploratory methods **
//
/**
* Checks whether the Vertecies of the polygon are arranged in a clockwise direction.
* @return Returns true if the Vertecies of the polygon are arranged clockwise or co-planar.
* Returns false if the Vertecies of the polygon are arrange counter-clockwise.
* @remark This method only returns a meaningful result if the polygon has at least three Vertecies.
*/
bool isCW() const;
/**
* Checks whether the Vertices of the polygon are arranged in a counter-clockwise direction.
* @return Returns true if the Vertecies of the polygon are arranged counter-clockwise.
* Returns false if the Vertecies of the polygon are arranged clockwise or co-planar.
* @remark This method only returns a meaningful result if the polygon has at least three Vertecies.
*/
bool isCCW() const;
/**
* Checks whether a point is inside the polygon
* @param Vertex A Vertex with the co-ordinates of the point to be tested.
* @param BorderBelongsToPolygon Specifies whether the edge of the polygon should be considered
* @return Returns true if the point is inside the polygon, false if it is outside.
*/
bool isPointInPolygon(const Vertex &vertex, bool borderBelongsToPolygon = true) const;
/**
* Checks whether a point is inside the polygon
* @param X The X position of the point
* @param Y The Y position of the point
* @param BorderBelongsToPolygon Specifies whether the edge of the polygon should be considered
* @return Returns true if the point is inside the polygon, false if it is outside.
*/
bool isPointInPolygon(int x, int y, bool borderBelongsToPolygon = true) const;
/**
* Returns the focus/centroid of the polygon
*/
Vertex getCentroid() const;
// Edge belongs to the polygon
// Polygon must be CW
bool isLineInterior(const Vertex &a, const Vertex &b) const;
// Edge does not belong to the polygon
// Polygon must be CW
bool isLineExterior(const Vertex &a, const Vertex &b) const;
//
// Manipulation methods
//
/**
* Ensures that the Vertecies of the polygon are arranged in a clockwise direction
*/
void ensureCWOrder();
/**
* Ensures that the Vertecies of the polygon are arranged in a counter-clockwise direction
*/
void ensureCCWOrder();
/**
* Reverses the Vertecies order.
*/
void reverseVertexOrder();
/**
* Moves the polygon.
* @param Delta The vertex around the polygon to be moved.
*/
void operator+=(const Vertex &delta);
//
//------------------
//
/// Specifies the number of Vertecies in the Vertecies array.
int32 vertexCount;
/// COntains the Vertecies of the polygon
Vertex *vertices;
virtual bool persist(OutputPersistenceBlock &writer);
virtual bool unpersist(InputPersistenceBlock &reader);
Polygon &operator=(const Polygon &p) {
init(p.vertexCount, p.vertices);
return *this;
}
private:
bool _isCW;
Vertex _centroid;
/**
* Computes the centroid of the polygon.
*/
Vertex computeCentroid() const;
/**
* Determines how the Vertecies of the polygon are arranged.
* @return Returns true if the Vertecies are arranged in a clockwise
* direction, otherwise false.
*/
bool computeIsCW() const;
/**
* Calculates the cross product of three Vertecies
* @param V1 The first Vertex
* @param V2 The second Vertex
* @param V3 The third Vertex
* @return Returns the cross-product of the three vertecies
* @todo This method would be better as a method of the BS_Vertex class
*/
int crossProduct(const Vertex &v1, const Vertex &v2, const Vertex &v3) const;
/**
* Checks whether the polygon is self-intersecting
* @return Returns true if the polygon is self-intersecting.
* Returns false if the polygon is not self-intersecting.
*/
bool checkForSelfIntersection() const;
/**
* Find the vertex of the polygon that is located below the right-most point,
* and returns it's index in the vertex array.
* @return Returns the index of the vertex at the bottom-right of the polygon.
* Returns -1 if the vertex list is empty.
*/
int findLRVertexIndex() const;
bool isLineInCone(int startVertexIndex, const Vertex &endVertex, bool includeEdges) const;
};
} // End of namespace Sword25
#endif
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