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// -----------------------------------------------------------------------------
// This file is part of Broken Sword 2.5
// Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsd�rfer
//
// Broken Sword 2.5 is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Broken Sword 2.5 is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Broken Sword 2.5; if not, write to the Free Software
// Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
// -----------------------------------------------------------------------------
// -----------------------------------------------------------------------------
// Logging
// -----------------------------------------------------------------------------
#define BS_LOG_PREFIX "REGIONREGISTRY"
// -----------------------------------------------------------------------------
// Includes
// -----------------------------------------------------------------------------
#include "sword25/kernel/outputpersistenceblock.h"
#include "sword25/kernel/inputpersistenceblock.h"
#include "sword25/math/regionregistry.h"
#include "sword25/math/region.h"
// -----------------------------------------------------------------------------
// Implementation
// -----------------------------------------------------------------------------
std::auto_ptr<BS_RegionRegistry> BS_RegionRegistry::m_InstancePtr;
// -----------------------------------------------------------------------------
void BS_RegionRegistry::LogErrorLn(const char * Message) const
{
BS_LOG_ERRORLN(Message);
}
// -----------------------------------------------------------------------------
void BS_RegionRegistry::LogWarningLn(const char * Message) const
{
BS_LOG_WARNINGLN(Message);
}
// -----------------------------------------------------------------------------
bool BS_RegionRegistry::Persist(BS_OutputPersistenceBlock & Writer)
{
bool Result = true;
// Das n�chste zu vergebene Handle schreiben.
Writer.Write(m_NextHandle);
// Anzahl an BS_Regions schreiben.
Writer.Write(m_Handle2PtrMap.size());
// Alle BS_Regions persistieren.
HANDLE2PTR_MAP::const_iterator Iter = m_Handle2PtrMap.begin();
while (Iter != m_Handle2PtrMap.end())
{
// Handle persistieren.
Writer.Write(Iter->first);
// Objekt persistieren.
Result &= Iter->second->Persist(Writer);
++Iter;
}
return Result;
}
// -----------------------------------------------------------------------------
bool BS_RegionRegistry::Unpersist(BS_InputPersistenceBlock & Reader)
{
bool Result = true;
// Das n�chste zu vergebene Handle wieder herstellen.
Reader.Read(m_NextHandle);
// Alle vorhandenen BS_Regions zerst�ren.
while (!m_Handle2PtrMap.empty()) delete m_Handle2PtrMap.begin()->second;
// Anzahl an BS_Regions einlesen.
unsigned int RegionCount;
Reader.Read(RegionCount);
// Alle gespeicherten BS_Regions wieder herstellen.
for (unsigned int i = 0; i < RegionCount; ++i)
{
// Handle lesen.
unsigned int Handle;
Reader.Read(Handle);
// BS_Region wieder herstellen.
Result &= BS_Region::Create(Reader, Handle) != 0;
}
return Reader.IsGood() && Result;
}
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