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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
/*
* This code is based on Broken Sword 2.5 engine
*
* Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer
*
* Licensed under GNU GPL v2
*
*/
// -----------------------------------------------------------------------------
// Logging
// -----------------------------------------------------------------------------
#define BS_LOG_PREFIX "REGIONREGISTRY"
// -----------------------------------------------------------------------------
// Includes
// -----------------------------------------------------------------------------
#include "sword25/kernel/outputpersistenceblock.h"
#include "sword25/kernel/inputpersistenceblock.h"
#include "sword25/math/regionregistry.h"
#include "sword25/math/region.h"
namespace Sword25 {
// -----------------------------------------------------------------------------
// Implementation
// -----------------------------------------------------------------------------
Common::SharedPtr<BS_RegionRegistry> BS_RegionRegistry::m_InstancePtr;
// -----------------------------------------------------------------------------
void BS_RegionRegistry::LogErrorLn(const char *Message) const {
BS_LOG_ERRORLN(Message);
}
// -----------------------------------------------------------------------------
void BS_RegionRegistry::LogWarningLn(const char *Message) const {
BS_LOG_WARNINGLN(Message);
}
// -----------------------------------------------------------------------------
bool BS_RegionRegistry::Persist(BS_OutputPersistenceBlock &Writer) {
bool Result = true;
// Write out the next handle
Writer.Write(m_NextHandle);
// Number of regions to write
Writer.Write(m_Handle2PtrMap.size());
// Persist all the BS_Regions
HANDLE2PTR_MAP::const_iterator Iter = m_Handle2PtrMap.begin();
while (Iter != m_Handle2PtrMap.end()) {
// Handle persistence
Writer.Write(Iter->first);
// Persist object
Result &= Iter->second->Persist(Writer);
++Iter;
}
return Result;
}
// -----------------------------------------------------------------------------
bool BS_RegionRegistry::Unpersist(BS_InputPersistenceBlock &Reader) {
bool Result = true;
// Read in the next handle
Reader.Read(m_NextHandle);
// Destroy all existing BS_Regions
while (!m_Handle2PtrMap.empty()) delete m_Handle2PtrMap.begin()->second;
// Read in the number of BS_Regions
unsigned int RegionCount;
Reader.Read(RegionCount);
// Restore all the BS_Regions objects
for (unsigned int i = 0; i < RegionCount; ++i) {
// Handle read
unsigned int Handle;
Reader.Read(Handle);
// BS_Region restore
Result &= BS_Region::Create(Reader, Handle) != 0;
}
return Reader.IsGood() && Result;
}
} // End of namespace Sword25
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