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MODULE := engines/sword25
MODULE_OBJS := \
console.o \
detection.o \
sword25.o \
fmv/movieplayer.o \
fmv/movieplayer_script.o \
gfx/animation.o \
gfx/animationdescription.o \
gfx/animationresource.o \
gfx/animationtemplate.o \
gfx/animationtemplateregistry.o \
gfx/bitmap.o \
gfx/dynamicbitmap.o \
gfx/fontresource.o \
gfx/graphicengine.o \
gfx/graphicengine_script.o \
gfx/microtiles.o \
gfx/panel.o \
gfx/renderobject.o \
gfx/renderobjectmanager.o \
gfx/screenshot.o \
gfx/staticbitmap.o \
gfx/text.o \
gfx/timedrenderobject.o \
gfx/image/art.o \
gfx/image/imgloader.o \
gfx/image/renderedimage.o \
gfx/image/swimage.o \
gfx/image/vectorimage.o \
gfx/image/vectorimagerenderer.o \
input/inputengine.o \
input/inputengine_script.o \
kernel/filesystemutil.o \
kernel/inputpersistenceblock.o \
kernel/kernel.o \
kernel/kernel_script.o \
kernel/outputpersistenceblock.o \
kernel/persistenceservice.o \
kernel/resmanager.o \
kernel/resource.o \
math/geometry_script.o \
math/polygon.o \
math/region.o \
math/regionregistry.o \
math/vertex.o \
math/walkregion.o \
package/packagemanager.o \
package/packagemanager_script.o \
script/luabindhelper.o \
script/luacallback.o \
script/luascript.o \
script/lua_extensions.o \
sfx/soundengine.o \
sfx/soundengine_script.o
# This module can be built as a plugin
ifeq ($(ENABLE_SWORD25), DYNAMIC_PLUGIN)
PLUGIN := 1
endif
# Include common rules
include $(srcdir)/rules.mk
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