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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
/*
* This code is based on Broken Sword 2.5 engine
*
* Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer
*
* Licensed under GNU GPL v2
*
*/
// -----------------------------------------------------------------------------
// Includes
// -----------------------------------------------------------------------------
#include "sword25/script/luascript.h"
#include "sword25/script/luabindhelper.h"
// -----------------------------------------------------------------------------
namespace Sword25 {
static int Warning(lua_State *L) {
#ifdef DEBUG
int __startStackDepth = lua_gettop(L);
#endif
luaL_checkstring(L, 1);
luaL_where(L, 1);
lua_pushstring(L, "WARNING - ");
lua_pushvalue(L, 1);
lua_concat(L, 3);
BS_Log::Log("%s\n", luaL_checkstring(L, -1));
lua_pop(L, 1);
#ifdef DEBUG
BS_ASSERT(__startStackDepth == lua_gettop(L));
#endif
return 0;
}
// -----------------------------------------------------------------------------
static const luaL_reg GLOBAL_FUNCTIONS[] = {
{"warning", Warning},
{0, 0}
};
// -----------------------------------------------------------------------------
bool LuaScriptEngine::RegisterStandardLibExtensions() {
lua_State *L = m_State;
BS_ASSERT(m_State);
if (!LuaBindhelper::AddFunctionsToLib(L, "", GLOBAL_FUNCTIONS)) return false;
return true;
}
} // End of namespace Sword25
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