1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on Broken Sword 2.5 engine
*
* Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer
*
* Licensed under GNU GPL v2
*
*/
#include "common/memstream.h"
#include "common/debug-channels.h"
#include "sword25/sword25.h"
#include "sword25/package/packagemanager.h"
#include "sword25/script/luascript.h"
#include "sword25/script/luabindhelper.h"
#include "sword25/kernel/outputpersistenceblock.h"
#include "sword25/kernel/inputpersistenceblock.h"
#include "sword25/util/lua/lua.h"
#include "sword25/util/lua/lualib.h"
#include "sword25/util/lua/lauxlib.h"
#include "sword25/util/lua_persistence.h"
namespace Sword25 {
LuaScriptEngine::LuaScriptEngine(Kernel *KernelPtr) :
ScriptEngine(KernelPtr),
_state(0),
_pcallErrorhandlerRegistryIndex(0) {
}
LuaScriptEngine::~LuaScriptEngine() {
// Lua de-initialisation
if (_state)
lua_close(_state);
}
namespace {
int panicCB(lua_State *L) {
error("Lua panic. Error message: %s", lua_isnil(L, -1) ? "" : lua_tostring(L, -1));
return 0;
}
void debugHook(lua_State *L, lua_Debug *ar) {
if (!lua_getinfo(L, "Sn", ar))
return;
debug("LUA: %s %s: %s %d", ar->namewhat, ar->name, ar->short_src, ar->currentline);
}
}
bool LuaScriptEngine::init() {
// Lua-State initialisation, as well as standard libaries initialisation
_state = luaL_newstate();
if (!_state || ! registerStandardLibs() || !registerStandardLibExtensions()) {
error("Lua could not be initialized.");
return false;
}
// Register panic callback function
lua_atpanic(_state, panicCB);
// Error handler for lua_pcall calls
// The code below contains a local error handler function
const char errorHandlerCode[] =
"local function ErrorHandler(message) "
" return message .. '\\n' .. debug.traceback('', 2) "
"end "
"return ErrorHandler";
// Compile the code
if (luaL_loadbuffer(_state, errorHandlerCode, strlen(errorHandlerCode), "PCALL ERRORHANDLER") != 0) {
// An error occurred, so dislay the reason and exit
error("Couldn't compile luaL_pcall errorhandler:\n%s", lua_tostring(_state, -1));
lua_pop(_state, 1);
return false;
}
// Running the code, the error handler function sets the top of the stack
if (lua_pcall(_state, 0, 1, 0) != 0) {
// An error occurred, so dislay the reason and exit
error("Couldn't prepare luaL_pcall errorhandler:\n%s", lua_tostring(_state, -1));
lua_pop(_state, 1);
return false;
}
// Place the error handler function in the Lua registry, and remember the index
_pcallErrorhandlerRegistryIndex = luaL_ref(_state, LUA_REGISTRYINDEX);
// Initialize debugging callback
if (DebugMan.isDebugChannelEnabled(kDebugScript)) {
int mask = 0;
if ((gDebugLevel & 1) != 0)
mask |= LUA_MASKCALL;
if ((gDebugLevel & 2) != 0)
mask |= LUA_MASKRET;
if ((gDebugLevel & 4) != 0)
mask |= LUA_MASKLINE;
if (mask != 0)
lua_sethook(_state, debugHook, mask, 0);
}
debugC(kDebugScript, "Lua initialized.");
return true;
}
bool LuaScriptEngine::executeFile(const Common::String &fileName) {
#ifdef DEBUG
int __startStackDepth = lua_gettop(_state);
#endif
debug(2, "LuaScriptEngine::executeFile(%s)", fileName.c_str());
// Get a pointer to the package manager
PackageManager *pPackage = Kernel::getInstance()->getPackage();
assert(pPackage);
// File read
uint fileSize;
byte *fileData = pPackage->getFile(fileName, &fileSize);
if (!fileData) {
error("Couldn't read \"%s\".", fileName.c_str());
#ifdef DEBUG
assert(__startStackDepth == lua_gettop(_state));
#endif
return false;
}
// Run the file content
if (!executeBuffer(fileData, fileSize, "@" + pPackage->getAbsolutePath(fileName))) {
// Release file buffer
delete[] fileData;
#ifdef DEBUG
assert(__startStackDepth == lua_gettop(_state));
#endif
return false;
}
// Release file buffer
delete[] fileData;
#ifdef DEBUG
assert(__startStackDepth == lua_gettop(_state));
#endif
return true;
}
bool LuaScriptEngine::executeString(const Common::String &code) {
return executeBuffer((const byte *)code.c_str(), code.size(), "???");
}
namespace {
void removeForbiddenFunctions(lua_State *L) {
static const char *FORBIDDEN_FUNCTIONS[] = {
"dofile",
0
};
const char **iterator = FORBIDDEN_FUNCTIONS;
while (*iterator) {
lua_pushnil(L);
lua_setfield(L, LUA_GLOBALSINDEX, *iterator);
++iterator;
}
}
}
bool LuaScriptEngine::registerStandardLibs() {
luaL_openlibs(_state);
removeForbiddenFunctions(_state);
return true;
}
bool LuaScriptEngine::executeBuffer(const byte *data, uint size, const Common::String &name) const {
// Compile buffer
if (luaL_loadbuffer(_state, (const char *)data, size, name.c_str()) != 0) {
error("Couldn't compile \"%s\":\n%s", name.c_str(), lua_tostring(_state, -1));
lua_pop(_state, 1);
return false;
}
// Error handling function to be executed after the function is put on the stack
lua_rawgeti(_state, LUA_REGISTRYINDEX, _pcallErrorhandlerRegistryIndex);
lua_insert(_state, -2);
// Run buffer contents
if (lua_pcall(_state, 0, 0, -2) != 0) {
error("An error occured while executing \"%s\":\n%s.",
name.c_str(),
lua_tostring(_state, -1));
lua_pop(_state, 2);
return false;
}
// Remove the error handler function from the stack
lua_pop(_state, 1);
return true;
}
void LuaScriptEngine::setCommandLine(const Common::StringArray &commandLineParameters) {
lua_newtable(_state);
for (size_t i = 0; i < commandLineParameters.size(); ++i) {
lua_pushnumber(_state, i + 1);
lua_pushstring(_state, commandLineParameters[i].c_str());
lua_settable(_state, -3);
}
lua_setglobal(_state, "CommandLine");
}
namespace {
const char *PERMANENTS_TABLE_NAME = "Permanents";
// This array contains the name of global Lua objects that should not be persisted
const char *STANDARD_PERMANENTS[] = {
"string",
"xpcall",
"package",
"tostring",
"print",
"os",
"unpack",
"require",
"getfenv",
"setmetatable",
"next",
"assert",
"tonumber",
"io",
"rawequal",
"collectgarbage",
"getmetatable",
"module",
"rawset",
"warning",
"math",
"debug",
"pcall",
"table",
"newproxy",
"type",
"coroutine",
"select",
"gcinfo",
"pairs",
"rawget",
"loadstring",
"ipairs",
"_VERSION",
"setfenv",
"load",
"error",
"loadfile",
"pairs_next",
"ipairs_next",
"pluto",
"Cfg",
"Translator",
"Persistence",
"CommandLine",
0
};
enum PERMANENT_TABLE_TYPE {
PTT_PERSIST,
PTT_UNPERSIST
};
bool pushPermanentsTable(lua_State *L, PERMANENT_TABLE_TYPE tableType) {
// Permanents-Table
lua_newtable(L);
// All standard permanents are inserted into this table
uint Index = 0;
while (STANDARD_PERMANENTS[Index]) {
// Permanents are placed onto the stack; if it does not exist, it is simply ignored
lua_getglobal(L, STANDARD_PERMANENTS[Index]);
if (!lua_isnil(L, -1)) {
// Name of the element as a unique value on the stack
lua_pushstring(L, STANDARD_PERMANENTS[Index]);
// If it is loaded, then it can be used
// In this case, the position of name and object are reversed on the stack
if (tableType == PTT_UNPERSIST)
lua_insert(L, -2);
// Make an entry in the table
lua_settable(L, -3);
} else {
// Pop nil value from stack
lua_pop(L, 1);
}
++Index;
}
// All registered C functions to be inserted into the table
// BS_LuaBindhelper places in the register a table in which all registered C functions
// are stored
// Table is put on the stack
lua_getfield(L, LUA_REGISTRYINDEX, PERMANENTS_TABLE_NAME);
if (!lua_isnil(L, -1)) {
// Iterate over all elements of the table
lua_pushnil(L);
while (lua_next(L, -2) != 0) {
// Value and index duplicated on the stack and changed in the sequence
lua_pushvalue(L, -1);
lua_pushvalue(L, -3);
// If it is loaded, then it can be used
// In this case, the position of name and object are reversed on the stack
if (tableType == PTT_UNPERSIST)
lua_insert(L, -2);
// Make an entry in the results table
lua_settable(L, -6);
// Pop value from the stack. The index is then ready for the next call to lua_next()
lua_pop(L, 1);
}
}
// Pop the C-Permanents table from the stack
lua_pop(L, 1);
// coroutine.yield must be registered in the extra-Permanents table because they
// are inactive coroutine C functions on the stack
// Function coroutine.yield placed on the stack
lua_getglobal(L, "coroutine");
lua_pushstring(L, "yield");
lua_gettable(L, -2);
// Store coroutine.yield with it's own unique value in the Permanents table
lua_pushstring(L, "coroutine.yield");
if (tableType == PTT_UNPERSIST)
lua_insert(L, -2);
lua_settable(L, -4);
// Coroutine table is popped from the stack
lua_pop(L, 1);
return true;
}
} // End of anonymous namespace
bool LuaScriptEngine::persist(OutputPersistenceBlock &writer) {
// Empty the Lua stack. pluto_persist() xepects that the stack is empty except for its parameters
lua_settop(_state, 0);
// Garbage Collection erzwingen.
lua_gc(_state, LUA_GCCOLLECT, 0);
// Permanents-Table is set on the stack
// pluto_persist expects these two items on the Lua stack
pushPermanentsTable(_state, PTT_PERSIST);
lua_getglobal(_state, "_G");
// Lua persists and stores the data in a WriteStream
Common::MemoryWriteStreamDynamic writeStream;
Lua::persistLua(_state, &writeStream);
// Persistenzdaten in den Writer schreiben.
writer.write(writeStream.getData(), writeStream.size());
// Die beiden Tabellen vom Stack nehmen.
lua_pop(_state, 2);
return true;
}
namespace {
void clearGlobalTable(lua_State *L, const char **exceptions) {
// Iterate over all elements of the global table
lua_pushvalue(L, LUA_GLOBALSINDEX);
lua_pushnil(L);
while (lua_next(L, -2) != 0) {
// Now the value and the index of the current element is on the stack
// This value does not interest us, so it is popped from the stack
lua_pop(L, 1);
// Determine whether the item is set to nil, so you want to remove from the global table.
// For this will determine whether the element name is a string and is present in
// the list of exceptions
bool setElementToNil = true;
if (lua_isstring(L, -1)) {
const char *indexString = lua_tostring(L, -1);
const char **exceptionsWalker = exceptions;
while (*exceptionsWalker) {
if (strcmp(indexString, *exceptionsWalker) == 0)
setElementToNil = false;
++exceptionsWalker;
}
}
// If the above test showed that the item should be removed, it is removed by setting the value to nil.
if (setElementToNil) {
lua_pushvalue(L, -1);
lua_pushnil(L);
lua_settable(L, LUA_GLOBALSINDEX);
}
}
// Pop the Global table from the stack
lua_pop(L, 1);
// Perform garbage collection, so that all removed elements are deleted
lua_gc(L, LUA_GCCOLLECT, 0);
}
} // End of anonymous namespace
bool LuaScriptEngine::unpersist(InputPersistenceBlock &reader) {
// Empty the Lua stack. pluto_persist() xepects that the stack is empty except for its parameters
lua_settop(_state, 0);
// Permanents table is placed on the stack. This has already happened at this point, because
// to create the table all permanents must be accessible. This is the case only for the
// beginning of the function, because the global table is emptied below
pushPermanentsTable(_state, PTT_UNPERSIST);
// All items from global table of _G and __METATABLES are removed.
// After a garbage collection is performed, and thus all managed objects deleted
// __METATABLES is not immediately removed becausen the Metatables are needed
// for the finalisers of objects.
static const char *clearExceptionsFirstPass[] = {
"_G",
"__METATABLES",
0
};
clearGlobalTable(_state, clearExceptionsFirstPass);
// In the second pass, the Metatables are removed
static const char *clearExceptionsSecondPass[] = {
"_G",
0
};
clearGlobalTable(_state, clearExceptionsSecondPass);
// Persisted Lua data
Common::Array<byte> chunkData;
reader.readByteArray(chunkData);
Common::MemoryReadStream readStream(&chunkData[0], chunkData.size(), DisposeAfterUse::NO);
Lua::unpersistLua(_state, &readStream);
// Permanents-Table is removed from stack
lua_remove(_state, -2);
// The read elements in the global table about
lua_pushnil(_state);
while (lua_next(_state, -2) != 0) {
// The reference to the global table (_G) must not be overwritten, or ticks from Lua total
bool isGlobalReference = lua_isstring(_state, -2) && strcmp(lua_tostring(_state, -2), "_G") == 0;
if (!isGlobalReference) {
lua_pushvalue(_state, -2);
lua_pushvalue(_state, -2);
lua_settable(_state, LUA_GLOBALSINDEX);
}
// Pop value from the stack. The index is then ready for the next call to lua_next()
lua_pop(_state, 1);
}
// The table with the loaded data is popped from the stack
lua_pop(_state, 1);
// Force garbage collection
lua_gc(_state, LUA_GCCOLLECT, 0);
return true;
}
} // End of namespace Sword25
|