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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on Broken Sword 2.5 engine
*
* Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer
*
* Licensed under GNU GPL v2
*
*/
#include "common/memstream.h"
#include "common/debug-channels.h"
#include "sword25/sword25.h"
#include "sword25/package/packagemanager.h"
#include "sword25/script/luascript.h"
#include "sword25/script/luabindhelper.h"
#include "sword25/kernel/outputpersistenceblock.h"
#include "sword25/kernel/inputpersistenceblock.h"
#include "common/lua/lua.h"
#include "common/lua/lualib.h"
#include "common/lua/lauxlib.h"
#include "common/lua/lua_persistence.h"
namespace Sword25 {
LuaScriptEngine::LuaScriptEngine(Kernel *KernelPtr) :
ScriptEngine(KernelPtr),
_state(0),
_pcallErrorhandlerRegistryIndex(0) {
}
LuaScriptEngine::~LuaScriptEngine() {
// Lua de-initialisation
if (_state)
lua_close(_state);
}
namespace {
int panicCB(lua_State *L) {
error("Lua panic. Error message: %s", lua_isnil(L, -1) ? "" : lua_tostring(L, -1));
return 0;
}
void debugHook(lua_State *L, lua_Debug *ar) {
if (!lua_getinfo(L, "Sn", ar))
return;
debug("LUA: %s %s: %s %d", ar->namewhat, ar->name, ar->short_src, ar->currentline);
}
}
bool LuaScriptEngine::init() {
// Lua-State initialisation, as well as standard libaries initialisation
_state = luaL_newstate();
if (!_state || ! registerStandardLibs() || !registerStandardLibExtensions()) {
error("Lua could not be initialized.");
return false;
}
// Register panic callback function
lua_atpanic(_state, panicCB);
// Error handler for lua_pcall calls
// The code below contains a local error handler function
const char errorHandlerCode[] =
"local function ErrorHandler(message) "
" return message .. '\\n' .. debug.traceback('', 2) "
"end "
"return ErrorHandler";
// Compile the code
if (luaL_loadbuffer(_state, errorHandlerCode, strlen(errorHandlerCode), "PCALL ERRORHANDLER") != 0) {
// An error occurred, so dislay the reason and exit
error("Couldn't compile luaL_pcall errorhandler:\n%s", lua_tostring(_state, -1));
lua_pop(_state, 1);
return false;
}
// Running the code, the error handler function sets the top of the stack
if (lua_pcall(_state, 0, 1, 0) != 0) {
// An error occurred, so dislay the reason and exit
error("Couldn't prepare luaL_pcall errorhandler:\n%s", lua_tostring(_state, -1));
lua_pop(_state, 1);
return false;
}
// Place the error handler function in the Lua registry, and remember the index
_pcallErrorhandlerRegistryIndex = luaL_ref(_state, LUA_REGISTRYINDEX);
// Initialize debugging callback
if (DebugMan.isDebugChannelEnabled(kDebugScript)) {
int mask = 0;
if ((gDebugLevel & 1) != 0)
mask |= LUA_MASKCALL;
if ((gDebugLevel & 2) != 0)
mask |= LUA_MASKRET;
if ((gDebugLevel & 4) != 0)
mask |= LUA_MASKLINE;
if (mask != 0)
lua_sethook(_state, debugHook, mask, 0);
}
debugC(kDebugScript, "Lua initialized.");
return true;
}
bool LuaScriptEngine::executeFile(const Common::String &fileName) {
#ifdef DEBUG
int __startStackDepth = lua_gettop(_state);
#endif
debug(2, "LuaScriptEngine::executeFile(%s)", fileName.c_str());
// Get a pointer to the package manager
PackageManager *pPackage = Kernel::getInstance()->getPackage();
assert(pPackage);
// File read
uint fileSize;
byte *fileData = pPackage->getFile(fileName, &fileSize);
if (!fileData) {
error("Couldn't read \"%s\".", fileName.c_str());
#ifdef DEBUG
assert(__startStackDepth == lua_gettop(_state));
#endif
return false;
}
// Run the file content
if (!executeBuffer(fileData, fileSize, "@" + pPackage->getAbsolutePath(fileName))) {
// Release file buffer
delete[] fileData;
#ifdef DEBUG
assert(__startStackDepth == lua_gettop(_state));
#endif
return false;
}
// Release file buffer
delete[] fileData;
#ifdef DEBUG
assert(__startStackDepth == lua_gettop(_state));
#endif
return true;
}
bool LuaScriptEngine::executeString(const Common::String &code) {
return executeBuffer((const byte *)code.c_str(), code.size(), "???");
}
namespace {
void removeForbiddenFunctions(lua_State *L) {
static const char *FORBIDDEN_FUNCTIONS[] = {
"dofile",
0
};
const char **iterator = FORBIDDEN_FUNCTIONS;
while (*iterator) {
lua_pushnil(L);
lua_setfield(L, LUA_GLOBALSINDEX, *iterator);
++iterator;
}
}
}
bool LuaScriptEngine::registerStandardLibs() {
luaL_openlibs(_state);
removeForbiddenFunctions(_state);
return true;
}
bool LuaScriptEngine::executeBuffer(const byte *data, uint size, const Common::String &name) const {
// Compile buffer
if (luaL_loadbuffer(_state, (const char *)data, size, name.c_str()) != 0) {
error("Couldn't compile \"%s\":\n%s", name.c_str(), lua_tostring(_state, -1));
lua_pop(_state, 1);
return false;
}
// Error handling function to be executed after the function is put on the stack
lua_rawgeti(_state, LUA_REGISTRYINDEX, _pcallErrorhandlerRegistryIndex);
lua_insert(_state, -2);
// Run buffer contents
if (lua_pcall(_state, 0, 0, -2) != 0) {
error("An error occurred while executing \"%s\":\n%s.",
name.c_str(),
lua_tostring(_state, -1));
lua_pop(_state, 2);
return false;
}
// Remove the error handler function from the stack
lua_pop(_state, 1);
return true;
}
void LuaScriptEngine::setCommandLine(const Common::StringArray &commandLineParameters) {
lua_newtable(_state);
for (size_t i = 0; i < commandLineParameters.size(); ++i) {
lua_pushnumber(_state, i + 1);
lua_pushstring(_state, commandLineParameters[i].c_str());
lua_settable(_state, -3);
}
lua_setglobal(_state, "CommandLine");
}
namespace {
const char *PERMANENTS_TABLE_NAME = "Permanents";
// This array contains the name of global Lua objects that should not be persisted
const char *STANDARD_PERMANENTS[] = {
"string",
"xpcall",
"package",
"tostring",
"print",
"os",
"unpack",
"require",
"getfenv",
"setmetatable",
"next",
"assert",
"tonumber",
"io",
"rawequal",
"collectgarbage",
"getmetatable",
"module",
"rawset",
"warning",
"math",
"debug",
"pcall",
"table",
"newproxy",
"type",
"coroutine",
"select",
"gcinfo",
"pairs",
"rawget",
"loadstring",
"ipairs",
"_VERSION",
"setfenv",
"load",
"error",
"loadfile",
"pairs_next",
"ipairs_next",
"pluto",
"Cfg",
"Translator",
"Persistence",
"CommandLine",
0
};
enum PERMANENT_TABLE_TYPE {
PTT_PERSIST,
PTT_UNPERSIST
};
bool pushPermanentsTable(lua_State *L, PERMANENT_TABLE_TYPE tableType) {
// Permanents-Table
lua_newtable(L);
// All standard permanents are inserted into this table
uint Index = 0;
while (STANDARD_PERMANENTS[Index]) {
// Permanents are placed onto the stack; if it does not exist, it is simply ignored
lua_getglobal(L, STANDARD_PERMANENTS[Index]);
if (!lua_isnil(L, -1)) {
// Name of the element as a unique value on the stack
lua_pushstring(L, STANDARD_PERMANENTS[Index]);
// If it is loaded, then it can be used
// In this case, the position of name and object are reversed on the stack
if (tableType == PTT_UNPERSIST)
lua_insert(L, -2);
// Make an entry in the table
lua_settable(L, -3);
} else {
// Pop nil value from stack
lua_pop(L, 1);
}
++Index;
}
// All registered C functions to be inserted into the table
// BS_LuaBindhelper places in the register a table in which all registered C functions
// are stored
// Table is put on the stack
lua_getfield(L, LUA_REGISTRYINDEX, PERMANENTS_TABLE_NAME);
if (!lua_isnil(L, -1)) {
// Iterate over all elements of the table
lua_pushnil(L);
while (lua_next(L, -2) != 0) {
// Value and index duplicated on the stack and changed in the sequence
lua_pushvalue(L, -1);
lua_pushvalue(L, -3);
// If it is loaded, then it can be used
// In this case, the position of name and object are reversed on the stack
if (tableType == PTT_UNPERSIST)
lua_insert(L, -2);
// Make an entry in the results table
lua_settable(L, -6);
// Pop value from the stack. The index is then ready for the next call to lua_next()
lua_pop(L, 1);
}
}
// Pop the C-Permanents table from the stack
lua_pop(L, 1);
// coroutine.yield must be registered in the extra-Permanents table because they
// are inactive coroutine C functions on the stack
// Function coroutine.yield placed on the stack
lua_getglobal(L, "coroutine");
lua_pushstring(L, "yield");
lua_gettable(L, -2);
// Store coroutine.yield with it's own unique value in the Permanents table
lua_pushstring(L, "coroutine.yield");
if (tableType == PTT_UNPERSIST)
lua_insert(L, -2);
lua_settable(L, -4);
// Coroutine table is popped from the stack
lua_pop(L, 1);
return true;
}
} // End of anonymous namespace
bool LuaScriptEngine::persist(OutputPersistenceBlock &writer) {
// Empty the Lua stack. pluto_persist() xepects that the stack is empty except for its parameters
lua_settop(_state, 0);
// Garbage Collection erzwingen.
lua_gc(_state, LUA_GCCOLLECT, 0);
// Permanents-Table is set on the stack
// pluto_persist expects these two items on the Lua stack
pushPermanentsTable(_state, PTT_PERSIST);
lua_getglobal(_state, "_G");
// Lua persists and stores the data in a WriteStream
Common::MemoryWriteStreamDynamic writeStream(DisposeAfterUse::YES);
Lua::persistLua(_state, &writeStream);
// Persistenzdaten in den Writer schreiben.
writer.write(writeStream.getData(), writeStream.size());
// Die beiden Tabellen vom Stack nehmen.
lua_pop(_state, 2);
return true;
}
namespace {
void clearGlobalTable(lua_State *L, const char **exceptions) {
// Iterate over all elements of the global table
lua_pushvalue(L, LUA_GLOBALSINDEX);
lua_pushnil(L);
while (lua_next(L, -2) != 0) {
// Now the value and the index of the current element is on the stack
// This value does not interest us, so it is popped from the stack
lua_pop(L, 1);
// Determine whether the item is set to nil, so you want to remove from the global table.
// For this will determine whether the element name is a string and is present in
// the list of exceptions
bool setElementToNil = true;
if (lua_isstring(L, -1)) {
const char *indexString = lua_tostring(L, -1);
const char **exceptionsWalker = exceptions;
while (*exceptionsWalker) {
if (strcmp(indexString, *exceptionsWalker) == 0)
setElementToNil = false;
++exceptionsWalker;
}
}
// If the above test showed that the item should be removed, it is removed by setting the value to nil.
if (setElementToNil) {
lua_pushvalue(L, -1);
lua_pushnil(L);
lua_settable(L, LUA_GLOBALSINDEX);
}
}
// Pop the Global table from the stack
lua_pop(L, 1);
// Perform garbage collection, so that all removed elements are deleted
lua_gc(L, LUA_GCCOLLECT, 0);
}
} // End of anonymous namespace
bool LuaScriptEngine::unpersist(InputPersistenceBlock &reader) {
// Empty the Lua stack. pluto_persist() xepects that the stack is empty except for its parameters
lua_settop(_state, 0);
// Permanents table is placed on the stack. This has already happened at this point, because
// to create the table all permanents must be accessible. This is the case only for the
// beginning of the function, because the global table is emptied below
pushPermanentsTable(_state, PTT_UNPERSIST);
// All items from global table of _G and __METATABLES are removed.
// After a garbage collection is performed, and thus all managed objects deleted
// __METATABLES is not immediately removed becausen the Metatables are needed
// for the finalisers of objects.
static const char *clearExceptionsFirstPass[] = {
"_G",
"__METATABLES",
0
};
clearGlobalTable(_state, clearExceptionsFirstPass);
// In the second pass, the Metatables are removed
static const char *clearExceptionsSecondPass[] = {
"_G",
0
};
clearGlobalTable(_state, clearExceptionsSecondPass);
// Persisted Lua data
Common::Array<byte> chunkData;
reader.readByteArray(chunkData);
Common::MemoryReadStream readStream(&chunkData[0], chunkData.size(), DisposeAfterUse::NO);
Lua::unpersistLua(_state, &readStream);
// Permanents-Table is removed from stack
lua_remove(_state, -2);
// The read elements in the global table about
lua_pushnil(_state);
while (lua_next(_state, -2) != 0) {
// The reference to the global table (_G) must not be overwritten, or ticks from Lua total
bool isGlobalReference = lua_isstring(_state, -2) && strcmp(lua_tostring(_state, -2), "_G") == 0;
if (!isGlobalReference) {
lua_pushvalue(_state, -2);
lua_pushvalue(_state, -2);
lua_settable(_state, LUA_GLOBALSINDEX);
}
// Pop value from the stack. The index is then ready for the next call to lua_next()
lua_pop(_state, 1);
}
// The table with the loaded data is popped from the stack
lua_pop(_state, 1);
// Force garbage collection
lua_gc(_state, LUA_GCCOLLECT, 0);
return true;
}
} // End of namespace Sword25
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