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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
/*
* This code is based on Broken Sword 2.5 engine
*
* Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer
*
* Licensed under GNU GPL v2
*
*/
#ifndef SWORD25_FMODEXCHANNEL_H
#define SWORD25_FMODEXCHANNEL_H
// -----------------------------------------------------------------------------
// Includes
// -----------------------------------------------------------------------------
#include "sword25/kernel/common.h"
// -----------------------------------------------------------------------------
// Forward Declarations
// -----------------------------------------------------------------------------
struct FMOD_CHANNEL;
struct FMOD_SOUND;
// -----------------------------------------------------------------------------
// Klassendefinition
// -----------------------------------------------------------------------------
class BS_FMODExChannel {
public:
BS_FMODExChannel(FMOD_CHANNEL *ChannelPtr, FMOD_SOUND *SoundPtr);
virtual ~BS_FMODExChannel();
bool SetPaused(bool Paused);
bool SetVolume(float Volume);
bool SetPanning(float Panning);
bool SetLoop(bool Loop);
bool SetLoopPoints(unsigned int LoopStart, unsigned int LoopEnd);
bool SetPosition(unsigned int Position);
bool Stop();
float GetVolume();
float GetPanning();
unsigned int GetPosition();
unsigned int GetTime();
unsigned int GetLoopStart();
unsigned int GetLoopEnd();
bool IsLooping();
bool IsPaused();
bool IsPlaying();
private:
FMOD_CHANNEL *m_ChannelPtr;
FMOD_SOUND *m_SoundPtr;
};
#endif
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